Android™
Android™
Decode Literal String
Decode a literal string. See Avoid Non-usascii Literal Strings in Source CodeChilkat Android™ Downloads
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;
import android.app.Activity;
import com.chilkatsoft.*;
import android.widget.TextView;
import android.os.Bundle;
public class SimpleActivity extends Activity {
private static final String TAG = "Chilkat";
// Called when the activity is first created.
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// It's best not to use non-usascii literal strings in source code.
// Instead, use a binary encoded representation of the string.
// This is the string "44ης Οδός, αρ.2" encoded as quoted-printable.
// Use Chilkat's online tool to prepare encoded strings: Online Binary Encoder
// Note: For strings that have very few us-ascii chars, it's better to use base64 encoding instead of quoted-printable.
String s = "44=CE=B7=CF=82 =CE=9F=CE=B4=CF=8C=CF=82, =CE=B1=CF=81.2";
CkStringBuilder sb = new CkStringBuilder();
sb.AppendEncoded(s,"quoted-printable");
// For programming languages where strings are exposed bytes, you can tell Chilkat globally
// to give you the utf-8 byte representation.
// For programming languages where strings are opaque objects, such as C#, it doesn't matter.
CkGlobal glob = new CkGlobal();
glob.put_DefaultUtf8(true);
String s = sb.getAsString();
}
static {
System.loadLibrary("chilkat");
// Note: If the incorrect library name is passed to System.loadLibrary,
// then you will see the following error message at application startup:
//"The application <your-application-name> has stopped unexpectedly. Please try again."
}
}