Sample code for 30+ languages & platforms
Android™

Decode Literal String

Decode a literal string. See Avoid Non-usascii Literal Strings in Source Code

Chilkat Android™ Downloads

Android™
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;

import android.app.Activity;
import com.chilkatsoft.*;

import android.widget.TextView;
import android.os.Bundle;

public class SimpleActivity extends Activity {

  private static final String TAG = "Chilkat";

  // Called when the activity is first created.
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    // It's best not to use non-usascii literal strings in source code.
    // Instead, use a binary encoded representation of the string.

    // This is the string "44ης Οδός, αρ.2" encoded as quoted-printable.
    // Use Chilkat's online tool to prepare encoded strings: Online Binary Encoder
    // Note: For strings that have very few us-ascii chars, it's better to use base64 encoding instead of quoted-printable.
    String s = "44=CE=B7=CF=82 =CE=9F=CE=B4=CF=8C=CF=82, =CE=B1=CF=81.2";
    CkStringBuilder sb = new CkStringBuilder();
    sb.AppendEncoded(s,"quoted-printable");

    // For programming languages where strings are exposed bytes, you can tell Chilkat globally
    // to give you the utf-8 byte representation.
    // For programming languages where strings are opaque objects, such as C#, it doesn't matter.
    CkGlobal glob = new CkGlobal();
    glob.put_DefaultUtf8(true);

    String s = sb.getAsString();

  }

  static {
      System.loadLibrary("chilkat");

      // Note: If the incorrect library name is passed to System.loadLibrary,
      // then you will see the following error message at application startup:
      //"The application <your-application-name> has stopped unexpectedly. Please try again."
  }
}