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Android™

Convert utf-8 Text File to Windows-1252

Demonstrates how to convert a text file using the utf-8 byte representation to windows-1252.

Chilkat Android™ Downloads

Android™
// Important: Don't forget to include the call to System.loadLibrary
// as shown at the bottom of this code sample.
package com.test;

import android.app.Activity;
import com.chilkatsoft.*;

import android.widget.TextView;
import android.os.Bundle;

public class SimpleActivity extends Activity {

  private static final String TAG = "Chilkat";

  // Called when the activity is first created.
  @Override
  public void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    boolean success = false;

    // Converts a file containing the following to windows-1252:

    // <greetings>
    //     <message>Hello, world!</message>
    //     <message>¡Hola, mundo!</message>
    //     <message>Bonjour, le monde!</message>
    //     <message>Hallo, Welt!</message>
    //     <message>Olá, mundo!</message>
    //     <message>Привет, мир!</message>
    //     <message>你好,世界!</message>
    //     <message>こんにちは、世界!</message>
    //     <message>안녕하세요, 세계!</message>
    //     <message>😊🌍</message>
    // </greetings>

    // --------------------------------------------------------------------------------------------------------------------------
    // Note:
    // Windows-1252 is an 8-bit single-byte encoding. It can only encode:
    // 
    //     The basic ASCII set (0x00–0x7F).
    //     Latin-1 Supplement (0xA0–0xFF), plus some extra printable characters (like curly quotes, €, etc.).
    //     In total: 256 possible code points, covering most Western European languages but nothing outside of Latin script.

    // --------------------------------------------------------------------------------------------------------------------------
    // Characters in your XML that are representable
    // 
    //     Hello, world! ✅ (ASCII only)
    //     ¡Hola, mundo! ✅ (inverted exclamation mark U+00A1 is in Windows-1252)
    //     Bonjour, le monde! ✅
    //     Hallo, Welt! ✅
    //     Olá, mundo! ✅ (U+00E1 á and U+00F3 ó are in Windows-1252)

    // --------------------------------------------------------------------------------------------------------------------------
    // Characters that break conversion
    // 
    //     Russian / Cyrillic: Привет, мир!
    //     → These are Cyrillic characters (U+041F … U+0440). Not representable in Windows-1252. Conversion would require replacement (e.g. with ? or XML character references).
    //     Chinese: 你好,世界!
    //     → CJK ideographs (U+4F60, U+597D, etc.). Not in Windows-1252.
    //     Japanese: こんにちは、世界!
    //     → Hiragana + CJK. Not in Windows-1252.
    //     Korean: 안녕하세요, 세계!
    //     → Hangul syllables. Not in Windows-1252.
    //     Emoji: 😊🌍
    //     → Unicode Supplementary Multilingual Plane (U+1F60A, U+1F30D). Windows-1252 cannot encode any emoji.

    CkBinData bd = new CkBinData();

    // Load the utf-8 bytes.
    success = bd.LoadFile("qa_data/xml/utf8test.xml");
    if (success == false) {
        Log.i(TAG, bd.lastErrorText());
        return;
        }

    // If allOrNone = true, then the conversion fails and the contents of the BinData
    // are left unchanged if any char is unconvertable.

    // If allOrNone = false, then non-convertable chars are discarded.
    boolean allOrNone = false;
    String fromCharset = "utf-8";
    String toCharset = "windows-1252";
    success = bd.CharsetConvert(fromCharset,toCharset,allOrNone);

    // The return value will be false if any utf-8 chars were discarded because of non-convertability.
    if (success == false) {
        Log.i(TAG, "Some utf-8 chars could not be converted to windows-1252");
        }
    else {
        Log.i(TAG, "All utf-8 chars were converted to windows-1252");
        }

    success = bd.WriteFile("c:/temp/qa_output/out.xml");

    // The output file contains the following, where all non-convertable chars were discarded

    // <greetings>
    //     <message>Hello, world!</message>
    //     <message>¡Hola, mundo!</message>
    //     <message>Bonjour, le monde!</message>
    //     <message>Hallo, Welt!</message>
    //     <message>Olá, mundo!</message>
    //     <message>, !</message>
    //     <message></message>
    //     <message></message>
    //     <message>, !</message>
    //     <message></message>
    // </greetings>

  }

  static {
      System.loadLibrary("chilkat");

      // Note: If the incorrect library name is passed to System.loadLibrary,
      // then you will see the following error message at application startup:
      //"The application <your-application-name> has stopped unexpectedly. Please try again."
  }
}