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Unicode C++

Multi-Hop SSH (SSH Through SSH)

See more SSH Examples

Demonstrates how to SSH through one SSH server to get to another SSH server. The scheme looks like this:
Application => ServerSSH1 => ServerSSH2

The ConnectThroughSsh method is added in Chilkat version 9.5.0.55 to accomplish this task. Technically, it should be possible to chain any number of servers using the ConnectThroughSsh multiple times:

Application => ServerSSH1 => ServerSSH2 ==> ServerSSH3 => ... => ServerSSHN

Chilkat Unicode C++ Downloads

Unicode C++
#include <CkSshW.h>

void ChilkatSample(void)
    {
    bool success = false;

    // This example assumes the Chilkat API to have been previously unlocked.
    // See Global Unlock Sample for sample code.

    CkSshW ssh1;

    // Hostname may be an IP address or domain name:
    const wchar_t *hostname = L"192.168.1.108";
    const wchar_t *port = 22;

    // Connect directly to the 1st SSH server:
    success = ssh1.Connect(hostname,port);
    if (success != true) {
        wprintf(L"%s\n",ssh1.lastErrorText());
        return;
    }

    // Wait a max of 15 seconds when reading responses..
    ssh1.put_IdleTimeoutMs(15000);

    // Authenticate using login/password:
    success = ssh1.AuthenticatePw(L"myLogin",L"myPassword");
    if (success != true) {
        wprintf(L"%s\n",ssh1.lastErrorText());
        return;
    }

    // Connect through the 1st SSH connection to reach a 2nd SSH server.
    // Note: Any number of SSH connections may be simultaneously tunneled through a single
    // existing SSH connection.
    CkSshW ssh2;
    success = ssh2.ConnectThroughSsh(ssh1,L"someremoteserver.com",22);
    if (success != true) {
        wprintf(L"%s\n",ssh2.lastErrorText());
        return;
    }

    ssh2.put_IdleTimeoutMs(15000);

    // Authenticate with ssh2...
    success = ssh2.AuthenticatePw(L"myLogin2",L"myPassword2");
    if (success != true) {
        wprintf(L"%s\n",ssh2.lastErrorText());
        return;
    }

    // The application may now is connected and authenticated with ssh2.
    // The application can do whatever it desires just as if it was directly
    // connected to ssh2.   For example, the application might open
    // a session channel to send commands or start a remote shell..
    int channelNum = ssh2.OpenSessionChannel();
    if (channelNum < 0) {
        wprintf(L"%s\n",ssh2.lastErrorText());
        return;
    }

    // ...
    // ...
    // ...

    // Close the connection with ssh2.  (This closes the the tunnel through ssh1.)
    // The connection with ssh1 is still alive, and may be used for more connections.
    ssh2.Disconnect();

    // ...
    // ...
    // ...

    ssh1.Disconnect();
    }