Unicode C++
Unicode C++
Multi-Hop SSH (SSH Through SSH)
See more SSH Examples
Demonstrates how to SSH through one SSH server to get to another SSH server. The scheme looks like this:Application => ServerSSH1 => ServerSSH2
The ConnectThroughSsh method is added in Chilkat version 9.5.0.55 to accomplish this task. Technically, it should be possible to chain any number of servers using the ConnectThroughSsh multiple times:
Application => ServerSSH1 => ServerSSH2 ==> ServerSSH3 => ... => ServerSSHN
Chilkat Unicode C++ Downloads
#include <CkSshW.h>
void ChilkatSample(void)
{
bool success = false;
// This example assumes the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkSshW ssh1;
// Hostname may be an IP address or domain name:
const wchar_t *hostname = L"192.168.1.108";
const wchar_t *port = 22;
// Connect directly to the 1st SSH server:
success = ssh1.Connect(hostname,port);
if (success != true) {
wprintf(L"%s\n",ssh1.lastErrorText());
return;
}
// Wait a max of 15 seconds when reading responses..
ssh1.put_IdleTimeoutMs(15000);
// Authenticate using login/password:
success = ssh1.AuthenticatePw(L"myLogin",L"myPassword");
if (success != true) {
wprintf(L"%s\n",ssh1.lastErrorText());
return;
}
// Connect through the 1st SSH connection to reach a 2nd SSH server.
// Note: Any number of SSH connections may be simultaneously tunneled through a single
// existing SSH connection.
CkSshW ssh2;
success = ssh2.ConnectThroughSsh(ssh1,L"someremoteserver.com",22);
if (success != true) {
wprintf(L"%s\n",ssh2.lastErrorText());
return;
}
ssh2.put_IdleTimeoutMs(15000);
// Authenticate with ssh2...
success = ssh2.AuthenticatePw(L"myLogin2",L"myPassword2");
if (success != true) {
wprintf(L"%s\n",ssh2.lastErrorText());
return;
}
// The application may now is connected and authenticated with ssh2.
// The application can do whatever it desires just as if it was directly
// connected to ssh2. For example, the application might open
// a session channel to send commands or start a remote shell..
int channelNum = ssh2.OpenSessionChannel();
if (channelNum < 0) {
wprintf(L"%s\n",ssh2.lastErrorText());
return;
}
// ...
// ...
// ...
// Close the connection with ssh2. (This closes the the tunnel through ssh1.)
// The connection with ssh1 is still alive, and may be used for more connections.
ssh2.Disconnect();
// ...
// ...
// ...
ssh1.Disconnect();
}