Unicode C++
Unicode C++
Understanding Async Function Return Values
See more Async Examples
Explains how to get the return value of the function called synchonously in the background thread.Chilkat Unicode C++ Downloads
#include <CkSocketW.h>
#include <CkTaskW.h>
void ChilkatSample(void)
{
bool success = false;
// Some Chilkat functions can be called asynchronously.
// If a function "Func" can be called asynchronously, there will be a corresponding "FuncAsync" function that returns a Task object.
//
// When Task.Run is called, the synchronous "Func" runs in a background thread.
//
// For Chilkat methods that return a status (true/false), get returned value by calling GetResultBool.
// For example..
CkSocketW sock;
// --------------------------------------------------------------
// Synchronous call returning true/false
success = sock.Connect(L"example.com",443,true,5000);
// --------------------------------------------------------------
// Asynchronous call
CkTaskW *task = sock.ConnectAsync(L"example.com",443,true,5000);
// ...
task->Run();
// ...
// ...
// Get the status (true/false) value returned by the synchronous method called in the background thread.
success = task->GetResultBool();
// --------------------------------------------------------------
// Synchronous call returning an integer
int count = sock.ReceiveCount();
// --------------------------------------------------------------
// Asynchronous call
task = sock.ReceiveCountAsync();
// ...
task->Run();
// ...
// ...
// Get the integer value returned by the synchronous method called in the background thread.
count = task->GetResultInt();
// --------------------------------------------------------------
// Synchronous call returning an string
const wchar_t *s = sock.receiveString();
// --------------------------------------------------------------
// Asynchronous call
task = sock.ReceiveStringAsync();
// ...
task->Run();
// ...
// ...
// Get the string value returned by the synchronous method called in the background thread.
s = task->getResultString();
// --------------------------------------------------------------
// Synchronous call returning an object
CkSocketW *connection = sock.AcceptNextConnection(5000);
// --------------------------------------------------------------
// Asynchronous call
task = sock.AcceptNextConnectionAsync();
// ...
task->Run();
// ...
// ...
// Get the object returned by the synchronous method called in the background thread.
// We do this a little differently. We create an new object of the same type,
// and then load it with the returned object (assuming it was not null).
CkSocketW acceptedConnection;
if (task->get_TaskSuccess() == true) {
success = acceptedConnection.LoadTaskResult(*task);
}
}