Unicode C++
Unicode C++
Get the LastErrorText for an Asynchronous Method Call
See more Async Examples
Demonstrates how to get the LastErrorText information for a Chilkat method called asynchronously.Chilkat Unicode C++ Downloads
#include <CkSocketW.h>
#include <CkTaskW.h>
void ChilkatSample(void)
{
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
CkSocketW socket;
// The Async call simply creates the task. The "Connect" method has not yet been called.
int maxWaitMs = 5000;
// Let's intentionally cause this connect to fail by giving it an invalid domain..
CkTaskW *task = socket.ConnectAsync(L"amazonbladflakjsdflksadjf.com",443,true,maxWaitMs);
if (socket.get_LastMethodSuccess() == false) {
wprintf(L"%s\n",socket.lastErrorText());
return;
}
// Start the background thread to run the task.
success = task->Run();
if (!success) {
wprintf(L"%s\n",task->lastErrorText());
delete task;
return;
}
// The application is now free to do anything else
// For this example, we'll simply sleep and periodically
// check to see if the Socket Connect if finished.
while (task->get_Finished() != true) {
// Sleep 1 ms.
task->SleepMs(1);
}
// If the task completed, it means the method (in this case the Connect method) was called and returned success or failure.
if (task->get_StatusInt() != 7) {
wprintf(L"Task did not complete.\n");
wprintf(L"task status: %s\n",task->status());
delete task;
return;
}
// Get the success/failure of the Connect
// (This is the return value of the Connect method had it been called synchronously)
success = task->GetResultBool();
if (success == false) {
// Get the LastErrorText for the Connect method call.
// Had we called Connect synchronously, we would've simply accessed the socket object's LastErrorText property.
// Instead, we get the task object's ResultErrorText.
wprintf(L"%s\n",task->resultErrorText());
}
else {
wprintf(L"Connect succeeded.\n");
}
delete task;
}