Unicode C
Unicode C
Prevent JavaScript Infinite Loops
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Demonstrates how prevent infinite loops or prevent the JavaScript from running for a longer amount of time than allowed.Chilkat Unicode C Downloads
#include <C_CkStringBuilderW.h>
#include <C_CkJsW.h>
#include <C_CkJsonObjectW.h>
void ChilkatSample(void)
{
BOOL success;
HCkStringBuilderW sbScript;
HCkJsW js;
HCkJsonObjectW result;
success = FALSE;
// This is the JavaScript we'll run:
// console.log('Starting infinite loop...'); while(true) {};
sbScript = CkStringBuilderW_Create();
CkStringBuilderW_Append(sbScript,L"console.log('Starting infinite loop...'); while(true) {};");
js = CkJsW_Create();
// Set a limit on the amount of time (in seconds) the script is allowed to run.
// If the JavaScript takes longer than this amount of time, then Chilkat kills the script without crashing the host program.
// The default value of TimeoutSeconds is 0, which indicates no limit.
// For this example, set a limit of 2 seconds.
CkJsW_putTimeoutSeconds(js,2);
result = CkJsonObjectW_Create();
CkJsonObjectW_putEmitCompact(result,FALSE);
// Run the script..
success = CkJsW_Eval(js,sbScript,result);
if (success == FALSE) {
// Examine the result for an exception.
wprintf(L"%s\n",CkJsonObjectW_emit(result));
// The result contains this:
// {
// "exception": {
// "message": "interrupted - JavaScript exceeded the Chilkat.Js.TimeoutSeconds",
// "stack": [
// {
// "func": "<eval>",
// "file": "<input>",
// "line": 1,
// "col": 8
// }
// ]
// }
// }
// Also examine the LastErrorText.
wprintf(L"%s\n",CkJsW_lastErrorText(js));
CkStringBuilderW_Dispose(sbScript);
CkJsW_Dispose(js);
CkJsonObjectW_Dispose(result);
return;
}
// We should never get here..
wprintf(L"Succeeded.\n");
wprintf(L"%s\n",CkJsonObjectW_emit(result));
CkStringBuilderW_Dispose(sbScript);
CkJsW_Dispose(js);
CkJsonObjectW_Dispose(result);
}