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C#

Send and Receive WebSocket Frame

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Demonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx

Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.

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C#
bool success = false;

// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.

Chilkat.WebSocket ws = new Chilkat.WebSocket();

// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.

Chilkat.Rest rest = new Chilkat.Rest();
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations: 
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
success = rest.Connect("websockets.chilkat.io",80,false,false);
ws.UseConnection(rest);
ws.AddClientHeaders();
string responseBodyIgnored = rest.FullRequestNoBody("GET","/wsChilkatEcho.ashx");
success = ws.ValidateServerHandshake();
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// This example demonstrates sending a frame and receiving a text frame.

// Send a frame containing the string "Hello World!"
// This will be the first and final frame, and therefore this constitutes the entire message.
bool finalFrame = true;
success = ws.SendFrame("Hello World!",finalFrame);
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Read an incoming frame.
success = ws.ReadFrame();
if (success != true) {
    Debug.WriteLine("Failed to receive a frame");
    Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason));
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Show the string that was received.
string receivedStr = ws.GetFrameData();
Debug.WriteLine("Received: " + receivedStr);

// Close the websocket connection.
success = ws.SendClose(true,1000,"Closing this websocket.");
if (success != true) {
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Read the Close response.
success = ws.ReadFrame();
if (success != true) {
    Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason));
    Debug.WriteLine(ws.LastErrorText);
    return;
}

// Should receive the "Close" opcode.
Debug.WriteLine("Received opcode: " + ws.FrameOpcode);
// Should be the same status code we sent (1000)
Debug.WriteLine("Received close status code: " + Convert.ToString(ws.CloseStatusCode));
// The server may echo the close reason.  If not, this will be empty.
Debug.WriteLine("Echoed close reason: " + ws.CloseReason);

Debug.WriteLine("Success.");