C#
C#
Send and Receive WebSocket Frame
See more WebSocket Examples
Demonstrates how to send a websocket text frame to a websocket echo server. This example uses Chilkat's websocket test echo server at ws://websockets.chilkat.io/wsChilkatEcho.ashx
Note: The websockets.chilkat.io server imposes the following limitations:
Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
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bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
Chilkat.WebSocket ws = new Chilkat.WebSocket();
// For brevity, this example does not check for errors when etablishing the WebSocket connection.
// See Establish WebSocket Connection for more complete sample code for making the connection.
Chilkat.Rest rest = new Chilkat.Rest();
// Connect to websockets.chilkat.io
// IMPORTANT: websockets.chilkat.io accepts frames of up to 16K in size and echoes them back.
// IMPORTANT: The websockets.chilkat.io server imposes the following limitations:
// ---------- Messages must be 16K or less, and each connection is limited to a max of 16 echoed messages.
success = rest.Connect("websockets.chilkat.io",80,false,false);
ws.UseConnection(rest);
ws.AddClientHeaders();
string responseBodyIgnored = rest.FullRequestNoBody("GET","/wsChilkatEcho.ashx");
success = ws.ValidateServerHandshake();
if (success != true) {
Debug.WriteLine(ws.LastErrorText);
return;
}
// This example demonstrates sending a frame and receiving a text frame.
// Send a frame containing the string "Hello World!"
// This will be the first and final frame, and therefore this constitutes the entire message.
bool finalFrame = true;
success = ws.SendFrame("Hello World!",finalFrame);
if (success != true) {
Debug.WriteLine(ws.LastErrorText);
return;
}
// Read an incoming frame.
success = ws.ReadFrame();
if (success != true) {
Debug.WriteLine("Failed to receive a frame");
Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason));
Debug.WriteLine(ws.LastErrorText);
return;
}
// Show the string that was received.
string receivedStr = ws.GetFrameData();
Debug.WriteLine("Received: " + receivedStr);
// Close the websocket connection.
success = ws.SendClose(true,1000,"Closing this websocket.");
if (success != true) {
Debug.WriteLine(ws.LastErrorText);
return;
}
// Read the Close response.
success = ws.ReadFrame();
if (success != true) {
Debug.WriteLine("ReadFrame fail reason = " + Convert.ToString(ws.ReadFrameFailReason));
Debug.WriteLine(ws.LastErrorText);
return;
}
// Should receive the "Close" opcode.
Debug.WriteLine("Received opcode: " + ws.FrameOpcode);
// Should be the same status code we sent (1000)
Debug.WriteLine("Received close status code: " + Convert.ToString(ws.CloseStatusCode));
// The server may echo the close reason. If not, this will be empty.
Debug.WriteLine("Echoed close reason: " + ws.CloseReason);
Debug.WriteLine("Success.");