C#
C#
Call a JavaScript Function Returning an Object
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Demonstrates how to call a JavaScript function that returns an object.Chilkat C# Downloads
bool success = false;
// This is the JavaScript function we'll call:
// function getSettings() {
// return {
// theme: "dark",
// notifications: true,
// version: 1.0
// };
// }
Chilkat.StringBuilder sbScript = new Chilkat.StringBuilder();
sbScript.Append("function getSettings() {");
sbScript.Append(" return {");
sbScript.Append(" theme: \"dark\",");
sbScript.Append(" notifications: true,");
sbScript.Append(" version: 1.0");
sbScript.Append(" };");
sbScript.Append("}");
Chilkat.Js js = new Chilkat.Js();
Chilkat.JsonObject result = new Chilkat.JsonObject();
result.EmitCompact = false;
// Call Eval to add the function to the context's global object
success = js.Eval(sbScript,result);
if (success == false) {
// Examine the result for an exception.
Debug.WriteLine(result.Emit());
// Also examine the LastErrorText.
Debug.WriteLine(js.LastErrorText);
return;
}
// ------------------------------------------------------------------------------
// Call the function getSettings()
Chilkat.JsonObject funcCall = new Chilkat.JsonObject();
// Create JSON specifying the function name and arguments
// The function has no arguments, so we only specify the name.
// {
// "name": "getSettings",
// }
funcCall.UpdateString("name","getSettings");
success = js.CallFunction(funcCall,result);
if (success == false) {
// Examine the result for an exception.
Debug.WriteLine(result.Emit());
// Also examine the LastErrorText.
Debug.WriteLine(js.LastErrorText);
return;
}
Debug.WriteLine(result.Emit());
// Output:
// {
// "type": "object",
// "value": {
// "theme": "dark",
// "notifications": true,
// "version": 1
// }
// }
// Examine the object's members
Debug.WriteLine("theme: " + result.StringOf("value.theme"));
Debug.WriteLine("notifications: " + Convert.ToString(result.BoolOf("value.notifications")));
Debug.WriteLine("version: " + Convert.ToString(result.IntOf("value.version")));
// Output:
// theme: dark
// notifications: True
// version: 1