C#
C#
SSH Commands to a Cisco Switch
See more SSH Examples
Demonstrates establishing an SSH session with a Cisco switch (or similar device) and sending commands in a device console session. Each command is sent, and its output is read up to the device's next prompt.
Note: QuickShell allocates a PTY, which is what a network device console expects. The device presents an interactive prompt, and each command's output is read up to the next prompt.
Background: Network devices differ from general-purpose servers in that they expose a menu- or prompt-driven console rather than a Unix shell, so
exec requests are usually unavailable and driving the interactive console is the only option. That makes prompt matching the synchronization mechanism, and it is why a PTY is appropriate here despite the general advice to avoid one. Retrieving the received text between commands is essential: a prompt left in the buffer would make the next receive return immediately with the wrong output.Chilkat C# Downloads
bool success = false;
// This example requires the Chilkat API to have been previously unlocked.
// See Global Unlock Sample for sample code.
// Demonstrates establishing an SSH session with a Cisco switch (or similar device) and sending
// commands in a device console session.
//
// Note: QuickShell allocates a PTY, which is what a network device console expects. The device
// presents an interactive prompt, and each command's output is read up to the next prompt.
Chilkat.Ssh ssh = new Chilkat.Ssh();
int port = 22;
success = ssh.Connect("172.16.16.100",port);
if (success == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
string password = "mySshPassword";
success = ssh.AuthenticatePw("mySshLogin",password);
if (success == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
// Start a shell session.
int channelNum = ssh.QuickShell();
if (channelNum < 0) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
// IMPORTANT: Set a read timeout before receiving until a match. ReadTimeoutMs defaults to 0,
// which means no limit -- without it, this call waits forever if the received data never
// contains a match.
ssh.ReadTimeoutMs = 15000;
bool caseSensitive = true;
// The switch presents a prompt ending in "#". Reading up to it confirms the session is ready.
success = ssh.ChannelReceiveUntilMatch(channelNum,"#","utf-8",caseSensitive);
if (success == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
string cmdOutput = ssh.GetReceivedText(channelNum,"utf-8");
if (ssh.LastMethodSuccess == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
Debug.WriteLine(cmdOutput);
// Send a command and read its output up to the next prompt.
success = ssh.ChannelSendString(channelNum,"show clock\n","utf-8");
if (success == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
success = ssh.ChannelReceiveUntilMatch(channelNum,"#","utf-8",caseSensitive);
if (success == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
// Retrieving the text also clears the receive buffer, which matters: if the prompt were left
// buffered, the next receive would match it immediately and return the wrong output.
cmdOutput = ssh.GetReceivedText(channelNum,"utf-8");
if (ssh.LastMethodSuccess == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
Debug.WriteLine(cmdOutput);
// Additional commands follow the same send / read-to-prompt / retrieve pattern.
success = ssh.ChannelSendString(channelNum,"show version\n","utf-8");
if (success == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
success = ssh.ChannelReceiveUntilMatch(channelNum,"#","utf-8",caseSensitive);
if (success == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
cmdOutput = ssh.GetReceivedText(channelNum,"utf-8");
if (ssh.LastMethodSuccess == false) {
Debug.WriteLine(ssh.LastErrorText);
return;
}
Debug.WriteLine(cmdOutput);
ssh.Disconnect();