C
C
Read Data from an SSH Channel
See more SSH Examples
Demonstrates the Chilkat Ssh.ChannelRead method, which reads incoming SSH channel messages. The only argument is the channel number; the ReadTimeoutMs property limits how long it waits. Received data is appended to the channel's receive buffer, then retrieved with a GetReceived... method.
The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).
Background: SSH reading is a two-step pattern that trips people up at first: the
Channel* read/poll methods move bytes from the network into an internal per-channel buffer, and a separate GetReceived... call hands that buffer to your code. A positive return is therefore a buffer total, not a count of what this call fetched. Note that a 0 return means EOF or close — buffered data can still remain and should be drained.Chilkat C Downloads
#include <C_CkSsh.h>
void ChilkatSample(void)
{
BOOL success;
HCkSsh ssh;
int sshPort;
const char *password;
int channelNum;
int result;
const char *output;
success = FALSE;
// Demonstrates the Ssh.ChannelRead method, which reads incoming SSH channel messages. The only
// argument is the channel number. The ReadTimeoutMs property limits how long it waits.
ssh = CkSsh_Create();
sshPort = 22;
success = CkSsh_Connect(ssh,"ssh.example.com",sshPort);
if (success == FALSE) {
printf("%s\n",CkSsh_lastErrorText(ssh));
CkSsh_Dispose(ssh);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
password = "mySshPassword";
success = CkSsh_AuthenticatePw(ssh,"mySshLogin",password);
if (success == FALSE) {
printf("%s\n",CkSsh_lastErrorText(ssh));
CkSsh_Dispose(ssh);
return;
}
channelNum = CkSsh_OpenSessionChannel(ssh);
if (channelNum < 0) {
printf("%s\n",CkSsh_lastErrorText(ssh));
CkSsh_Dispose(ssh);
return;
}
// Start a shell WITHOUT requesting a PTY. Without a PTY the shell sees it is connected to a
// raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
// echo typed commands back, and skips interactive login scripts. The output is therefore
// clean and easily parseable -- but because no prompt is ever sent, code must not wait for
// one. Instead, have each command print a predictable marker, or wait for EOF / channel close.
success = CkSsh_SendReqShell(ssh,channelNum);
if (success == FALSE) {
printf("%s\n",CkSsh_lastErrorText(ssh));
CkSsh_Dispose(ssh);
return;
}
success = CkSsh_ChannelSendString(ssh,channelNum,"uname -a\n","utf-8");
if (success == FALSE) {
printf("%s\n",CkSsh_lastErrorText(ssh));
CkSsh_Dispose(ssh);
return;
}
// The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
// channel close was processed, or the total number of buffered bytes when greater than 0.
result = CkSsh_ChannelRead(ssh,channelNum);
if (result == -1) {
printf("%s\n",CkSsh_lastErrorText(ssh));
CkSsh_Dispose(ssh);
return;
}
if (result == -2) {
printf("No channel data arrived before the timeout.\n");
}
if (result == 0) {
printf("EOF or channel close was processed. Buffered data may still remain.\n");
}
if (result > 0) {
printf("Total bytes buffered: %d\n",result);
}
output = CkSsh_getReceivedText(ssh,channelNum,"utf-8");
if (CkSsh_getLastMethodSuccess(ssh) == FALSE) {
printf("%s\n",CkSsh_lastErrorText(ssh));
CkSsh_Dispose(ssh);
return;
}
printf("%s\n",output);
CkSsh_Disconnect(ssh);
CkSsh_Dispose(ssh);
}