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C

Read Data from an SSH Channel

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Demonstrates the Chilkat Ssh.ChannelRead method, which reads incoming SSH channel messages. The only argument is the channel number; the ReadTimeoutMs property limits how long it waits. Received data is appended to the channel's receive buffer, then retrieved with a GetReceived... method.

The integer return value is -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or channel close was processed, or — when greater than 0 — the total bytes currently buffered for the channel (not the bytes newly received by this call).

Background: SSH reading is a two-step pattern that trips people up at first: the Channel* read/poll methods move bytes from the network into an internal per-channel buffer, and a separate GetReceived... call hands that buffer to your code. A positive return is therefore a buffer total, not a count of what this call fetched. Note that a 0 return means EOF or close — buffered data can still remain and should be drained.

Chilkat C Downloads

C
#include <C_CkSsh.h>

void ChilkatSample(void)
    {
    BOOL success;
    HCkSsh ssh;
    int sshPort;
    const char *password;
    int channelNum;
    int result;
    const char *output;

    success = FALSE;

    //  Demonstrates the Ssh.ChannelRead method, which reads incoming SSH channel messages.  The only
    //  argument is the channel number.  The ReadTimeoutMs property limits how long it waits.

    ssh = CkSsh_Create();

    sshPort = 22;
    success = CkSsh_Connect(ssh,"ssh.example.com",sshPort);
    if (success == FALSE) {
        printf("%s\n",CkSsh_lastErrorText(ssh));
        CkSsh_Dispose(ssh);
        return;
    }

    //  Normally you would not hard-code the password in source.  You should instead obtain it
    //  from an interactive prompt, environment variable, or a secrets vault.
    password = "mySshPassword";

    success = CkSsh_AuthenticatePw(ssh,"mySshLogin",password);
    if (success == FALSE) {
        printf("%s\n",CkSsh_lastErrorText(ssh));
        CkSsh_Dispose(ssh);
        return;
    }

    channelNum = CkSsh_OpenSessionChannel(ssh);
    if (channelNum < 0) {
        printf("%s\n",CkSsh_lastErrorText(ssh));
        CkSsh_Dispose(ssh);
        return;
    }

    //  Start a shell WITHOUT requesting a PTY.  Without a PTY the shell sees it is connected to a
    //  raw data pipe and enters non-interactive mode: it suppresses the command prompt, does not
    //  echo typed commands back, and skips interactive login scripts.  The output is therefore
    //  clean and easily parseable -- but because no prompt is ever sent, code must not wait for
    //  one.  Instead, have each command print a predictable marker, or wait for EOF / channel close.
    success = CkSsh_SendReqShell(ssh,channelNum);
    if (success == FALSE) {
        printf("%s\n",CkSsh_lastErrorText(ssh));
        CkSsh_Dispose(ssh);
        return;
    }

    success = CkSsh_ChannelSendString(ssh,channelNum,"uname -a\n","utf-8");
    if (success == FALSE) {
        printf("%s\n",CkSsh_lastErrorText(ssh));
        CkSsh_Dispose(ssh);
        return;
    }

    //  The return value is: -1 on error, -2 if nothing arrived before the timeout, 0 if EOF or
    //  channel close was processed, or the total number of buffered bytes when greater than 0.
    result = CkSsh_ChannelRead(ssh,channelNum);
    if (result == -1) {
        printf("%s\n",CkSsh_lastErrorText(ssh));
        CkSsh_Dispose(ssh);
        return;
    }

    if (result == -2) {
        printf("No channel data arrived before the timeout.\n");
    }

    if (result == 0) {
        printf("EOF or channel close was processed.  Buffered data may still remain.\n");
    }

    if (result > 0) {
        printf("Total bytes buffered: %d\n",result);
    }

    output = CkSsh_getReceivedText(ssh,channelNum,"utf-8");
    if (CkSsh_getLastMethodSuccess(ssh) == FALSE) {
        printf("%s\n",CkSsh_lastErrorText(ssh));
        CkSsh_Dispose(ssh);
        return;
    }

    printf("%s\n",output);

    CkSsh_Disconnect(ssh);


    CkSsh_Dispose(ssh);

    }