C
C
ReceiveString Returns Only the Immediately Available Data
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Demonstrates that Socket.ReceiveString returns only the text immediately available and not the entire response. The example connects to chilkatsoft.com over TLS and requests big_helloWorld.txt, a large text file of roughly 74,000 lines. A single ReceiveString call returns just the first portion of the response, and the example reports how many characters were received compared with the total size given by the response Content-Length header.
Background. Because ReceiveString returns whatever text is currently available, one call cannot indicate whether the full response has arrived. Knowing when a response is complete requires either a known expected length (such as a Content-Length header or an application-defined length prefix), receiving in a loop until that many bytes are collected, or receiving until the peer closes the connection. This example sends a minimal HTTP request only to exercise ReceiveString against a public server; for actual HTTP work, use the Chilkat Http, Rest, or HttpCurl classes.
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#include <C_CkSocket.h>
#include <C_CkStringBuilder.h>
void ChilkatSample(void)
{
BOOL success;
HCkSocket socket;
BOOL bTls;
int maxWaitMs;
const char *httpReq;
const char *responseText;
HCkStringBuilder sb;
const char *contentLength;
success = FALSE;
socket = CkSocket_Create();
// Connect to chilkatsoft.com over TLS.
bTls = TRUE;
maxWaitMs = 5000;
success = CkSocket_Connect(socket,"chilkatsoft.com",443,bTls,maxWaitMs);
if (success == FALSE) {
printf("%s\n",CkSocket_lastErrorText(socket));
CkSocket_Dispose(socket);
return;
}
CkSocket_putStringCharset(socket,"utf-8");
// Send an HTTP GET request for big_helloWorld.txt, a large text file of roughly 74,000 lines of
// "Hello World!". This uses a minimal HTTP request only to exercise ReceiveString against a public
// server -- for real HTTP work, use the Chilkat Http, Rest, or HttpCurl classes instead.
httpReq = "GET /big_helloWorld.txt HTTP/1.1\r\nHost: chilkatsoft.com\r\nConnection: close\r\n\r\n";
success = CkSocket_SendString(socket,httpReq);
if (success == FALSE) {
printf("%s\n",CkSocket_lastErrorText(socket));
CkSocket_Dispose(socket);
return;
}
// Call ReceiveString a single time. It returns only the text that is immediately available --
// typically just the first network packet -- and does NOT wait for the entire response to arrive.
responseText = CkSocket_receiveString(socket);
if (CkSocket_getLastMethodSuccess(socket) == FALSE) {
printf("%s\n",CkSocket_lastErrorText(socket));
CkSocket_Dispose(socket);
return;
}
// Load the received text into a StringBuilder so its length can be measured and the Content-Length
// header extracted. The Content-Length header gives the total size, in bytes, of the response body.
sb = CkStringBuilder_Create();
CkStringBuilder_Append(sb,responseText);
contentLength = CkStringBuilder_getBetween(sb,"Content-Length: ","\r\n");
if (CkStringBuilder_getLastMethodSuccess(sb) == FALSE) {
printf("%s\n",CkStringBuilder_lastErrorText(sb));
CkSocket_Dispose(socket);
CkStringBuilder_Dispose(sb);
return;
}
// Compare what this single ReceiveString returned against the full size of the expected response.
// The received amount is only a small fraction of the total.
printf("Characters received so far (headers + partial body): %d\n",CkStringBuilder_getLength(sb));
printf("Expected response body size (Content-Length): %s bytes\n",contentLength);
// A single ReceiveString call returns whatever is currently available, so it cannot indicate whether
// the full response has arrived. This makes it difficult to know when a response is complete: the
// application must either know how many bytes to expect (for example from a Content-Length header or
// an application-defined length prefix) and keep receiving until that many bytes are collected, or
// keep receiving until the peer closes the connection.
CkSocket_Dispose(socket);
CkStringBuilder_Dispose(sb);
}