C
C
Disconnect from an SFTP Server
See more SFTP Examples
Demonstrates the Chilkat SFtp.Disconnect method, which closes the current SSH/SFTP connection. It takes no arguments. All remote file and directory handles from the session become invalid and must not be reused.
Background: Disconnecting releases the SSH transport and every SFTP handle opened on it. The object itself stays reusable, but a later session must repeat the full setup —
Connect, authenticate, then InitializeSftp — because the SFTP subsystem does not survive a disconnect.Chilkat C Downloads
#include <C_CkSFtp.h>
void ChilkatSample(void)
{
BOOL success;
HCkSFtp sftp;
int port;
const char *password;
success = FALSE;
// Demonstrates the SFtp.Disconnect method, which closes the current SSH/SFTP connection. It
// takes no arguments. All remote file and directory handles from the session become invalid.
sftp = CkSFtp_Create();
// Step 1: Connect the SSH transport. Port 22 is the usual port.
port = 22;
success = CkSFtp_Connect(sftp,"sftp.example.com",port);
if (success == FALSE) {
printf("%s\n",CkSFtp_lastErrorText(sftp));
CkSFtp_Dispose(sftp);
return;
}
// Normally you would not hard-code the password in source. You should instead obtain it
// from an interactive prompt, environment variable, or a secrets vault.
password = "mySshPassword";
success = CkSFtp_AuthenticatePw(sftp,"mySshLogin",password);
if (success == FALSE) {
printf("%s\n",CkSFtp_lastErrorText(sftp));
CkSFtp_Dispose(sftp);
return;
}
// Step 3: Open the SFTP subsystem. This must be done after authentication and before any
// file or directory operations.
success = CkSFtp_InitializeSftp(sftp);
if (success == FALSE) {
printf("%s\n",CkSFtp_lastErrorText(sftp));
CkSFtp_Dispose(sftp);
return;
}
// ... perform SFTP operations ...
// Close the connection. The object remains reusable: a later session must Connect,
// authenticate, and InitializeSftp again.
CkSFtp_Disconnect(sftp);
CkSFtp_Dispose(sftp);
}