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Rename a filename within the .zip before zipping.Demonstrates how to rename a file within a .zip prior to writing it. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries #include <CkZip.h> #include <CkZipEntry.h> void ChilkatSample(void) { CkZip zip; bool success; // Any string unlocks the component for the 1st 30-days. success = zip.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } success = zip.NewZip("test.zip"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } // Append a directory tree. The AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteZip (or WriteZipAndClose, // or WriteExe, etc.) is called, the files are compressed // and encrypted. bool recurse; recurse = true; zip.AppendFiles("c:/temp/a/*",recurse); CkZipEntry *entry = 0; entry = zip.GetEntryByName("Setup.exe"); if (entry == 0 ) { printf("Failed to find entry in .zip\n"); return; } // Change the filename of this entry. // When the .zip is written, the "Setup.exe" is streamed // in from the filesystem and compressed into the .zip, // and named as "install.exe" entry->put_FileName("install.exe"); success = zip.WriteZipAndClose(); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } printf("Zip Created!\n"); } |
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