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Controlling Paths of Files Added to ZipWhen appending files to a .zip, it can be difficult to get the paths exactly as you want them. This example describes a way that you can control the path information when adding a single file at a time to a .zip.
#include <CkZip.h> void ChilkatSample(void) { CkZip zip; bool success; success = zip.UnlockComponent("anything for 30-day trial"); if (success != true) { printf("Failed to unlock zip component\n"); return; } // Intialize the zip object by calling NewZip. zip.NewZip("myZip.zip"); // Add a reference to a file on disk to the zip object. // (When appending files to a zip, the files are not actually // read into memory. References to the file(s) are added. // When WriteZip is called, the referenced files are streamed in // and compressed to the .zip.) bool saveExtraPath; saveExtraPath = false; success = zip.AppendOneFileOrDir("c:/temp/a/hamlet.xml",saveExtraPath); // For brevity, this example will not check the return status... // The saveExtraPath argument, if set, will cause the path information // passed in the 1st argument to be saved in the .zip. // To add "a/hamlet.xml", do this: zip.put_AppendFromDir("c:/temp"); saveExtraPath = true; success = zip.AppendOneFileOrDir("a/hamlet.xml",saveExtraPath); // To add "temp/a/hamlet.xml", do this: zip.put_AppendFromDir("c:/"); saveExtraPath = true; success = zip.AppendOneFileOrDir("temp/a/hamlet.xml",saveExtraPath); // The zip written here will contain hamlet.xml three times, // each with a different relative path. success = zip.WriteZipAndClose(); } |
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