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Modify Name of File Stored within Zip when Creating a .zip

Demonstrates how to create a zip where the filename within the .zip is different than the filename that was added from the filesystem.

Download Chilkat C++ Libraries for VC++ 8.0 / Win32

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#include <CkZip.h>
#include <CkZipEntry.h>

void ChilkatSample(void)
    {
    CkZip zip;

    bool success;

    success = zip.UnlockComponent("anything for 30-day trial");
    if (success != true) {
        printf("Failed to unlock zip component\n");
        return;
    }

    //  Intialize the zip object by calling NewZip.
    zip.NewZip("myZip.zip");

    //  Add a reference to a file on disk to the zip object.
    //  (When appending files to a zip, the files are not actually
    //  read into memory.  References to the file(s) are added.
    //  When WriteZip is called, the referenced files are streamed in
    //  and compressed to the .zip.)
    bool saveExtraPath;
    saveExtraPath = false;
    success = zip.AppendOneFileOrDir("c:/temp/a/hamlet.xml",saveExtraPath);
    if (success != true) {
        printf("%s\n",zip.lastErrorText());
        return;
    }

    //  The zip object references a single file.
    //  Retrieve the entry object...
    CkZipEntry *entry = 0;
    entry = zip.GetEntryByIndex(0);

    //  Set the entry's filename to anything you want:
    entry->put_FileName("somethingElse.xml");

    //  Note: Internally, the zip component retains the name of
    //  the file referenced.  The current setting of the zip entry's
    //  FileName property is stored in the .zip when writing.

    //  The zip written here will contain somethingElse.xml
    success = zip.WriteZipAndClose();
    if (success != true) {
        printf("%s\n",zip.lastErrorText());
    }
    else {
        printf("Zip created!\n");
    }

    }

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