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Modify Name of File Stored within Zip when Creating a .zipDemonstrates how to create a zip where the filename within the .zip is different than the filename that was added from the filesystem. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries #include <CkZip.h> #include <CkZipEntry.h> void ChilkatSample(void) { CkZip zip; bool success; success = zip.UnlockComponent("anything for 30-day trial"); if (success != true) { printf("Failed to unlock zip component\n"); return; } // Intialize the zip object by calling NewZip. zip.NewZip("myZip.zip"); // Add a reference to a file on disk to the zip object. // (When appending files to a zip, the files are not actually // read into memory. References to the file(s) are added. // When WriteZip is called, the referenced files are streamed in // and compressed to the .zip.) bool saveExtraPath; saveExtraPath = false; success = zip.AppendOneFileOrDir("c:/temp/a/hamlet.xml",saveExtraPath); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } // The zip object references a single file. // Retrieve the entry object... CkZipEntry *entry = 0; entry = zip.GetEntryByIndex(0); // Set the entry's filename to anything you want: entry->put_FileName("somethingElse.xml"); // Note: Internally, the zip component retains the name of // the file referenced. The current setting of the zip entry's // FileName property is stored in the .zip when writing. // The zip written here will contain somethingElse.xml success = zip.WriteZipAndClose(); if (success != true) { printf("%s\n",zip.lastErrorText()); } else { printf("Zip created!\n"); } } |
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