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Append Files to Existing Zip w/out Rewriting Entire ZipDemonstrates how to use the QuickAppend method to append files to an existing .zip archive. This method works by editing the existing .zip -- it does not rewrite or recompress the contents of the existing .zip. It is the fastest way to append additional files to a pre-existing large .zip archive. Note: The QuickAppend method is new and available in the pre-release downloads, or in official releases dated after 6-October-2007.
#include <CkZip.h> void ChilkatSample(void) { CkZip zip; bool success; // Any string unlocks the component for the 1st 30-days. success = zip.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } // The NewZip method only initializes the Zip object -- it does // not create or write a .zip file. success = zip.NewZip("notUsed.zip"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } // Add a reference to a file. This is the file that will // be added to a pre-existing .zip archive. // Note: this does not read or compress the file contents -- // it simply adds a reference to the zip object. bool saveExtraPath; saveExtraPath = false; success = zip.AppendOneFileOrDir("something.dat",saveExtraPath); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } // Appends the contents of the zip object to the preExisting.zip // zip archive. preExisting.zip is opened, and the files // referenced by this zip object are streamed in, compressed, // and appended to the end of the archive. success = zip.QuickAppend("preExisting.zip"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } printf("Success!\n"); // Note: Additional files, directory trees, or in-memory data // can be appended by calling AppendOneFileOrDir, AppendFiles, // AppendString, AppendData, etc. multiple times. // Whatever files and/or in-memory data that are referenced by // this zip object will be appended to preExisting.zip when // QuickAppend is called. } |
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