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Asynchronous SSL Client ExampleDemonstrates how to connect to an SSL server, send a simple message, receive a simple response, and disconnect. This example uses the asynchronous methods to connect, send, and receive. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries #include <CkSocket.h> void ChilkatSample(void) { CkSocket socket; bool success; success = socket.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("Failed to unlock component\n"); return; } bool ssl; ssl = true; long maxWaitMillisec; maxWaitMillisec = 20000; // The SSL server hostname may be an IP address, a domain name, // or "localhost". You'll need to change this: const char * sslServerHost; sslServerHost = "123.123.88.88"; long sslServerPort; sslServerPort = 8123; // Connect to the SSL server asynchronously in a background thread. success = socket.AsyncConnectStart(sslServerHost,sslServerPort,ssl,maxWaitMillisec); if (success != true) { printf("%s\n",socket.lastErrorText()); return; } // Wait for the socket to become connected... while ((socket.get_AsyncConnectFinished() != true)) { // Sleep 1 second. socket.SleepMs(1000); } // Did the connect fail? if (socket.get_AsyncConnectSuccess() != true) { printf("%s\n",socket.asyncConnectLog()); return; } // Set maximum timeouts for reading an writing (in millisec) socket.put_MaxReadIdleMs(20000); socket.put_MaxSendIdleMs(20000); // Send a "Hello Server! -EOM-" message: success = socket.AsyncSendString("Hello Server! -EOM-"); if (success != true) { printf("%s\n",socket.lastErrorText()); return; } // Wait for the send to finish while ((socket.get_AsyncSendFinished() != true)) { // Sleep 1 second. socket.SleepMs(1000); } // Did the send fail? if (socket.get_AsyncSendSuccess() != true) { printf("%s\n",socket.asyncSendLog()); return; } // The server (in this example) is going to send a "Hello Client! -EOM-" // message. Begin reading asynchronously in a background thread: success = socket.AsyncReceiveUntilMatch("-EOM-"); if (success != true) { printf("%s\n",socket.lastErrorText()); return; } // Wait for the background read to finish while ((socket.get_AsyncReceiveFinished() != true)) { // Sleep 1 second. socket.SleepMs(1000); } // Did the receive fail? if (socket.get_AsyncReceiveSuccess() != true) { printf("%s\n",socket.asyncReceiveLog()); return; } // Display the received message: printf("%s\n",socket.asyncReceivedString()); // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) socket.Close(20000); } |
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