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SSH Tunnel (Port Forwarding via direct-tcpip channel)Demonstrates how to create an SSH tunnel to a remote hostname:port via a direct-tcpip channel.
#include <CkSsh.h> void ChilkatSample(void) { // Important: It is helpful to send the contents of the // ssh.LastErrorText property when requesting support. CkSsh ssh; // Any string automatically begins a fully-functional 30-day trial. bool success; success = ssh.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("%s\n",ssh.lastErrorText()); return; } // Connect to an SSH server: const char * hostname; long port; // Hostname may be an IP address or hostname: hostname = "192.168.1.108"; port = 22; success = ssh.Connect(hostname,port); if (success != true) { printf("%s\n",ssh.lastErrorText()); return; } // Wait a max of 5 seconds when reading responses.. ssh.put_IdleTimeoutMs(5000); // Authenticate using login/password: success = ssh.AuthenticatePw("myLogin","myPassword"); if (success != true) { printf("%s\n",ssh.lastErrorText()); return; } // Open a direct-tcpip channel. We want the SSH server to connect // to www.chilkatsoft.com, port 80 (i.e. the web server). // Data sent through the SSH tunnel is forwarded to the remote // host:port. (Note: The remote host:port does not need to be // a web server. It can be anything. It can be your own // customer application server that listens on a port, or any // other type of server.) // When we read from the SSH channel, we'll be reading data // sent from the remote host:port (i.e. the web server in this // example). long channelNum; channelNum = ssh.OpenDirectTcpIpChannel("www.chilkatsoft.com",80); if (channelNum < 0) { printf("%s\n",ssh.lastErrorText()); return; } // Build a simple HTTP GET request for http://www.chilkatsoft.com/xyz.html const char * httpReq; httpReq = "GET /xyz.html HTTP/1.1\r\nHost: www.chilkatsoft.com\r\n\r\n"; // Send the HTTP request: success = ssh.ChannelSendString(channelNum,httpReq,"ansi"); if (success != true) { printf("%s\n",ssh.lastErrorText()); return; } // Get the HTTP response. // First read the HTTP response header which ends with a double CRLF. // Calling ChannelReceiveUntilMatch will receive until match string is seen, // or until a timeout occurs (IdleTimeoutMs property). ChannelReceiveUntilMatch // may read beyond the match string, but it will stop reading as soon as the match // string is seen. bool caseSensitive; caseSensitive = false; const char * matchStr; matchStr = "\r\n\r\n"; success = ssh.ChannelReceiveUntilMatch(channelNum,matchStr,"ansi",caseSensitive); if (success != true) { printf("%s\n",ssh.lastErrorText()); return; } // Extract the HTTP header from the receive buffer. // (GetReceiveTextS extracts up to and including the match string from the receive buffer) const char * responseHeader; responseHeader = ssh.getReceivedTextS(channelNum,matchStr,"ansi"); printf("---- HTTP Response Header ----\n"); printf("%s\n",responseHeader); // Now get the body of the HTTP response (this is the HTML content // of http://www.chilkatsoft.com/xyz.html // It's possible we've already received the entire HTTP response in the // call to ChannelReceiveUntilMatch. Therefore, we'll poll for any remaining data // and wait a max of .2 seconds. long numBytesRead; long pollTimeoutMs; pollTimeoutMs = 200; numBytesRead = ssh.ChannelPoll(channelNum,pollTimeoutMs); // We're not checking for an error here. // A return value of -2 means that no data was available and the poll simply timed out (not an error) // A return value of -1 indicates an error. // A return value greater than 0 indicates that additional data was received. printf("---- HTML BODY ----\n"); // Extract the remainder of the accumulated data in the internal receive buffer. // This should be our HTML body: const char * htmlBody; htmlBody = ssh.getReceivedText(channelNum,"ansi"); printf("%s\n",htmlBody); // Close the channel: success = ssh.ChannelSendClose(channelNum); if (success != true) { printf("%s\n",ssh.lastErrorText()); return; } // Disconnect ssh.Disconnect(); } |
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