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TCP/IP Socket Connect to Remote Host:PortDemonstrates how to create a TCP/IP socket, connect to a remote host:port, and receive a "Hello World!" message.
#include <CkSocket.h> void ChilkatSample(void) { CkSocket socket; bool success; success = socket.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("Failed to unlock component\n"); return; } // Connect to port 5555 of localhost. // The string "localhost" is for testing on a single computer. // It would typically be replaced with an IP hostname, such // as "www.chilkatsoft.com". bool ssl; ssl = false; long maxWaitMillisec; maxWaitMillisec = 20000; success = socket.Connect("localhost",5555,ssl,maxWaitMillisec); if (success != true) { printf("%s\n",socket.lastErrorText()); return; } // Set maximum timeouts for reading an writing (in millisec) socket.put_MaxReadIdleMs(10000); socket.put_MaxSendIdleMs(10000); // The server (in this example) is going to send a "Hello World!" // message. Read it: const char * receivedMsg; receivedMsg = socket.receiveString(); if (receivedMsg.getNumChars() == 0 ) { printf("%s\n",socket.lastErrorText()); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) socket.Close(20000); printf("%s\n",(const char *)receivedMsg); } |
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