Visual C++ Examples

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Accept Connection on Socket

Demonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.

Downloads:

MS Windows Visual C/C++ Libraries
Linux/CentOS C/C++ Libraries
MAC OS X C/C++ Libraries
Solaris C/C++ Libraries
C++ Builder Libraries
#include <CkSocket.h>

void ChilkatSample(void)
    {
    CkSocket listenSocket;

    bool success;
    success = listenSocket.UnlockComponent("Anything for 30-day trial");
    if (success != true) {
        printf("Failed to unlock component\n");
        return;
    }

    //  Bind to a port and listen for incoming connections:
    //  This example will listen at port 5555 and allows for a backlog
    //  of 25 pending connection requests.
    success = listenSocket.BindAndListen(5555,25);
    if (success != true) {
        printf("%s\n",listenSocket.lastErrorText());
        return;
    }

    //  Get the next incoming connection
    //  Wait a maximum of 20 seconds (20000 millisec)
    CkSocket *connectedSocket = 0;
    connectedSocket = listenSocket.AcceptNextConnection(20000);
    if (connectedSocket == 0 ) {
        printf("%s\n",listenSocket.lastErrorText());
        return;
    }

    //  Set maximum timeouts for reading an writing (in millisec)
    connectedSocket->put_MaxReadIdleMs(10000);
    connectedSocket->put_MaxSendIdleMs(10000);

    //  Send a "Hello World!" message to the client:
    success = connectedSocket->SendString("Hello World!");
    if (success != true) {
        printf("%s\n",connectedSocket->lastErrorText());
        delete connectedSocket;
        return;
    }

    //  Close the connection with the client.
    //  Wait a max of 20 seconds (20000 millsec)
    connectedSocket->Close(20000);

    printf("success!\n");
    }

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