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Load EML and Send

Demonstrates how to load an email from a .eml file and send.

Download Chilkat C++ Libraries for VC++ 8.0 / Win32

Download Chilkat C++ Libraries for VC++ 7.0 / Win32

Download Chilkat C++ Libraries for VC++ 6.0 / Win32

#include <CkMailMan.h>
#include <CkEmail.h>

void ChilkatSample(void)
    {
    //  The mailman object is used for sending and receiving email.
    CkMailMan mailman;

    //  Any string argument automatically begins the 30-day trial.
    bool success;
    success = mailman.UnlockComponent("30-day trial");
    if (success != true) {
        printf("Component unlock failed\n");
        return;
    }

    //  Set the SMTP server.
    mailman.put_SmtpHost("smtp.chilkatsoft.com");

    //  Set the SMTP login/password (if required)
    mailman.put_SmtpUsername("myLogin");
    mailman.put_SmtpPassword("myPassword");

    //  Create a new email object
    CkEmail email;

    //  Load a .eml file into the email object.
    success = email.LoadEml("c:/temp/myEmail.eml");

    //  Call SendEmail to connect to the SMTP server and send.
    //  The connection (i.e. session) to the SMTP server remains
    //  open so that subsequent SendEmail calls may use the
    //  same connection.
    success = mailman.SendEmail(email);
    if (success != true) {
        printf("%s\n",mailman.lastErrorText());
        return;
    }

    //  Some SMTP servers do not actually send the email until
    //  the connection is closed.  In these cases, it is necessary to
    //  call CloseSmtpConnection for the mail to be  sent.
    //  Most SMTP servers send the email immediately, and it is
    //  not required to close the connection.  We'll close it here
    //  for the example:
    success = mailman.CloseSmtpConnection();
    if (success != true) {
        printf("Connection to SMTP server not closed cleanly.\n");
    }

    printf("Mail Sent!\n");
    }

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