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Send Email with 8bit Content-Transfer-EncodingSend an email using the "8bit" content-transfer-encoding.
#include <CkMailMan.h> #include <CkEmail.h> #include <CkString.h> void ChilkatSample(void) { // The mailman object is used for sending and receiving email. CkMailMan mailman; // Any string argument automatically begins the 30-day trial. bool success; success = mailman.UnlockComponent("30-day trial"); if (success != true) { printf("Component unlock failed\n"); return; } // Set the SMTP server. mailman.put_SmtpHost("smtp.comcast.net"); // Create a new email object CkEmail email; email.put_Subject("This is a test"); // The equals character is encoded as =3D in quoted-printable. // If the encoding is truly 8bit, we won't see it in the MIME source // of the email. Instead, we'll see the equals character unmodified. email.put_Body("This is a test ==="); email.put_From("Chilkat Support <support@chilkatsoft.com>"); email.AddTo("Chilkat Admin","admin@chilkatsoft.com"); // Set our content-transfer-encoding to 8bit: // The AddHeaderField will replace the header field if it // already exists. email.AddHeaderField("content-transfer-encoding","8bit"); // That's it... send the email and the HTML and/or plain-text body // will not be encoded using quoted-printable or base64 -- it // will instead be sent unencoded as 8-bit characters. success = mailman.SendEmail(email); if (success != true) { printf("%s\n",mailman.lastErrorText()); } else { printf("Mail Sent!\n"); } // To see the exact MIME of the email sent, call // mailman.RenderToMime: CkString mimeSource; mimeSource = mailman.renderToMime(email); printf("MIME source of email just sent\n"); printf("%s\n",(const char *)mimeSource); } |
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