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SFTP Simplified UploadDemonstrates how to upload a file to an SSH server in the simplest way -- by calling UploadFileByName and passing remote and local filepaths.
#include <CkSFtp.h> void ChilkatSample(void) { // Important: It is helpful to send the contents of the // sftp.LastErrorText property when requesting support. CkSFtp sftp; // Any string automatically begins a fully-functional 30-day trial. bool success; success = sftp.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // Set some timeouts, in milliseconds: sftp.put_ConnectTimeoutMs(5000); sftp.put_IdleTimeoutMs(10000); // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. long port; const char * hostname; hostname = "www.my-ssh-server.com"; port = 22; success = sftp.Connect(hostname,port); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = sftp.AuthenticatePw("myLogin","myPassword"); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // After authenticating, the SFTP subsystem must be initialized: success = sftp.InitializeSftp(); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // Upload from the local file to the SSH server. // Important -- the remote filepath is the 1st argument, // the local filepath is the 2nd argument; const char * remoteFilePath; remoteFilePath = "hamlet.xml"; const char * localFilePath; localFilePath = "c:/temp/hamlet.xml"; success = sftp.UploadFileByName(remoteFilePath,localFilePath); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } printf("Success.\n"); } |
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