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SFTP Download to Local FilesystemDemonstrates how to download a file from an SSH server to the local filesystem. There are no limitations on file size, and the file is streamed directly to the local filesystem.
#include <CkSFtp.h> void ChilkatSample(void) { // Important: It is helpful to send the contents of the // sftp.LastErrorText property when requesting support. CkSFtp sftp; // Any string automatically begins a fully-functional 30-day trial. bool success; success = sftp.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // Set some timeouts, in milliseconds: sftp.put_ConnectTimeoutMs(5000); sftp.put_IdleTimeoutMs(10000); // Connect to the SSH server. // The standard SSH port = 22 // The hostname may be a hostname or IP address. long port; const char * hostname; hostname = "www.my-ssh-server.com"; port = 22; success = sftp.Connect(hostname,port); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // Authenticate with the SSH server. Chilkat SFTP supports // both password-based authenication as well as public-key // authentication. This example uses password authenication. success = sftp.AuthenticatePw("myLogin","myPassword"); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // After authenticating, the SFTP subsystem must be initialized: success = sftp.InitializeSftp(); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // Open a file on the server: const char * handle; handle = sftp.openFile("hamlet.xml","readOnly","openExisting"); if (handle == 0 ) { printf("%s\n",sftp.lastErrorText()); return; } // Download the file: success = sftp.DownloadFile(handle,"c:/temp/hamlet.xml"); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } // Close the file. success = sftp.CloseHandle(handle); if (success != true) { printf("%s\n",sftp.lastErrorText()); return; } printf("Success.\n"); } |
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