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Create Self-ExtractorHow to create a self-extractor: Creates a self-extracting executable containing the compressed contents of a directory tree. When the resultant EXE is run, the files are decompressed and the directory tree is re-created. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries FreeBSD C++ Libraries HP-UX C++ Libraries BlackBerry QNX C++ Libraries #include <CkZip.h> void ChilkatSample(void) { CkZip zip; bool success; // Any string unlocks the component for the 1st 30-days. success = zip.UnlockComponent("Anything for 30-day trial"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } // Initialize the zip object. Because we're creating // a self-extracting EXE in this example, the filename // passed to NewZip will never actually be created. success = zip.NewZip("notUsed.zip"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } // Append a directory tree. The AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteExe (or WriteZipAndClose, // or WriteZip, etc.) is called, the files are compressed // and added to the archive. bool recurse; recurse = true; zip.AppendFiles("c:/temp/a/*",recurse); // Write "archive.exe" success = zip.WriteExe("archive.exe"); if (success != true) { printf("%s\n",zip.lastErrorText()); return; } printf("EXE Created!\n"); } |
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