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Create MIME Containing XML

Calls SetBodyFromXml to load XML into the MIME body. Also sets the Content-Type header to "text/xml", and the Content-Transfer-Encoding to an appropriate transfer encoding based on the characters found in the XML.

Downloads:

MS Windows Visual C/C++ Libraries
Linux/CentOS C/C++ Libraries
MAC OS X C/C++ Libraries
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C++ Builder Libraries
#include <CkMime.h>

void ChilkatSample(void)
    {
    CkMime mime;

    bool success;
    success = mime.UnlockComponent("Anything for 30-day trial.");
    if (success == false) {
        printf("%s\n",mime.lastErrorText());
        return;
    }

    //  Add a few header fields:
    mime.AddHeaderField("Description","this is a test");
    mime.AddHeaderField("MyId","123");

    const char * xmlData;
    xmlData = "<something>123</something>";

    //  Set the mime body via SetBodyFromXml.  This also
    //  has the intended side-effect of adding the Content-Type
    //  and Content-Transfer-Encoding headers.
    mime.SetBodyFromXml(xmlData);

    printf("%s\n",mime.getMime());

    //  The MIME should look like this:
    //  
Description: this is a test
MyId: 123
Content-Type: text/xml; 
Content-Transfer-Encoding: 7bit

<something>123</something>

    //  Note: The Content-Transfer-Encoding may be changed.
    //  For example, to use "base64", do this:
    mime.put_Encoding("base64");

    //  Show the MIME again, this time using the base64
    //  transfer encoding:
    printf("%s\n",mime.getMime());

    //  It should look like this:
    //  
Description: this is a test
MyId: 123
Content-Type: text/xml; 
Content-Transfer-Encoding: base64

PHNvbWV0aGluZz4xMjM8L3NvbWV0aGluZz4=

    }

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