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NTLM Client and Server Code

Demonstrates the NTLM authentication algorithm for both client and server.

Downloads for Windows/Linux and Install Instructions

require 'rubygems'
require 'chilkat'

ntlmClient = Chilkat::CkNtlm.new()

success = ntlmClient.UnlockComponent("Anything for 30-day trial")
if (success != true)
    print ntlmClient.lastErrorText() + "\n";
    exit
end

#  UnlockComponent only needs to be called once on the 1st object instance.

ntlmServer = Chilkat::CkNtlm.new()

#  The NTLM protocol begins by the client sending the server
#  a Type1 message.

ntlmClient.put_Workstation("MyWorkstation")
type1Msg = ntlmClient.genType1()

print "Type1 message from client to server:" + "\n";
print type1Msg + "\n";

#  If the server wishes to examine the information embedded within the
#  Type1 message, it may call ParseType1.
#  This step is not necessary, it is only for informational purposes..
type1Info = ntlmServer.parseType1(type1Msg)

print "---" + "\n";
print type1Info + "\n";

#  The server now generates a Type2 message to be sent to the client.
#  The Type2 message requires a TargetName.  A TargetName is
#  the authentication realm in which the authenticating account
#  has membership (a domain name for domain accounts, or server name
#  for local machine accounts).
ntlmServer.put_TargetName("myAuthRealm")

type2Msg = ntlmServer.genType2(type1Msg)
if (type2Msg == nil )
    print ntlmServer.lastErrorText() + "\n";
    exit
end

print "Type2 message from server to client:" + "\n";
print type2Msg + "\n";

#  The client may examine the information embedded in the Type2 message
#  by calling ParseType2, which returns XML.  This is only for informational purposes
#  and is not required.
type2Info = ntlmClient.parseType2(type2Msg)

print "---" + "\n";
print type2Info + "\n";

#  The client will now generate the final Type3 message to be sent to the server.
#  This requires the Username and Password:
ntlmClient.put_UserName("test123")
ntlmClient.put_Password("myPassword")

type3Msg = ntlmClient.genType3(type2Msg)
if (type3Msg == nil )
    print ntlmClient.lastErrorText() + "\n";
    exit
end

print "Type3 message from client to server:" + "\n";
print type3Msg + "\n";

#  The server may verify the response by first "loading" the Type3 message.
#  This sets the various properties such as Username, Domain, Workstation,
#  and ClientChallenge to the values embedded within theType3 message.
#  The server may then use the Username to lookup the password.
#  Looking up the password is dependent on your infrastructure.  Perhaps your
#  usernames/passwords are stored in a secure database.  If that's the case, you would
#  write code to issue a query to get the password string for the given username.
#  Once the password is obtained, set the Password property and then
#  generate the Type3 response again.  If the server's Type3 response matches
#  the client's Type3 response, then the client's password is correct.

success = ntlmServer.LoadType3(type3Msg)
if (success != true)
    print ntlmServer.lastErrorText() + "\n";
    exit
end

#  The Username property now contains the username that was embedded within
#  the Type3 message.  It can be used to lookup the password.
clientUsername = ntlmServer.userName()

#  For this example, we'll simply set the password to a literal string:
ntlmServer.put_Password("myPassword")

#  The server may generate the Type3 message again, using the client's correct
#  password:
expectedType3Msg = ntlmServer.genType3(type2Msg)

print "Expected Type3 Message:" + "\n";
print expectedType3Msg + "\n";

#  If the Type3 message received from the client is exactly the same as the
#  expected Type3 message, then the client must've used the same password,
#  and authentication is successful.


 

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