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Understanding Asynchronous SocketsDiscusses how asynchronous sockets (in Chilkat) are used for reading, writing, connecting, and accepting connections. The same code works for both SSL/TLS and non-SSL/TLS (unencrypted) sockets. require 'chilkat' socket = Chilkat::CkSocket.new() success = socket.UnlockComponent("Anything for 30-day trial") if (success != true) print socket.lastErrorText() + "\n" exit end useSsl = false maxWaitMillisec = 20000 # The remote hostname may be an IP address, a domain name, # or "localhost". You'll need to change this: remoteHost = "123.123.88.88" remotePort = 8125 # The meaning of "asynchronous" is that the socket operation, whether # it be a read, write, connect, or accept, happens in a background # thread and thus leaves your application free to do something # else while the socket operation is running. # # Note: If your application is simply going to initiate an asynchronous operation # and do nothing except wait for it to complete, then it may as # well use the synchronous socket methods -- there's no point in adding # complexity to your application if it's not necessary. The meaning of "synchronous" # is that the method call (for reading, writing, connecting, accepting) does not # return until the socket operation is complete. # # All asynchronous socket operations follow these basic steps: # 1) Initiate the asynchronous socket operation. This starts a background thread # that does the work. The method called to initiate the asynchronous operation # returns immediately. # 2) Wait until the operation is completed by periodically examining the # "Finished" property. Each type of socket operation has it's own "Finished" property, such as AsyncReceiveFinished. # Once it becomes true or false, you may check the "Success" property (see next step). # 3) Once finished, you may check the "Success" property to see if the asynchronous operation # succeeded or failed. Each type of socket operation has it's own "Success" property, # such as AsynchReceiveSuccess. # 4) If it failed, the error information is available in the "Log" property, such as "AsyncReceiveLog". # 5) If success, then the return data is available in another property (see below). # ------------------------------------------------------------------------- # Asynchronous Socket Methods and Properties # ------------------------------------------------------------------------- # # -------------------- # Receiving Data: # -------------------- # # Methods for initiating a background receive: # AsyncReceiveBytes # AsyncReceiveBytesN # AsyncReceiveString # AsyncReceiveToCRLF # AsyncReceiveUntilMatch # Properties: # AsyncReceiveFinished - Becomes true when completed. # AsyncReceiveSuccess - Set to true or false when finished. # AsyncReceiveLog - Error information if failed. # AsyncReceivedBytes - Data received if receiving binary data. # AsyncReceivedString -- Data received if receiving a string. # # -------------------- # Sending Data: # -------------------- # # Methods for initiating a background send: # AsyncSendBytes # AsyncSendString # Properties: # AsyncSendFinished - Becomes true when completed. # AsyncSendSuccess - Set to true or false when finished. # AsyncSendLog - Error information if failed. # -------------------- # Making a TCP Connection: # -------------------- # # Method for initiating a background connect: # AsyncConnectStart # Properties: # AsyncConnectFinished - Becomes true when completed. # AsyncConnectSuccess - Set to true or false when finished. # AsyncConnectLog - Error information if failed. # -------------------- # Accepting an Incoming a TCP Connection: # -------------------- # # Method for initiating a background accept: # AsyncAcceptStart # Properties: # AsyncAcceptFinished - Becomes true when completed. # AsyncAcceptSuccess - Set to true or false when finished. # AsyncAcceptLog - Error information if failed. # # ** After AsyncAcceptFinished becomes true *and* AsyncAcceptSuccess # is true, the connected socket may be retrieved by calling AsyncAcceptSocket. # -------------------- # DNS Lookup # -------------------- # # Method for initiating a background DNS lookup: # AsyncDnsStart # Properties: # AsyncDnsFinished - Becomes true when completed. # AsyncDnsSuccess - Set to true or false when finished. # AsyncDnsLog - Error information if failed. # AsyncDnsResult - The IP address of the DNS lookup if successful. # The following code demonstrates connecting, sending, and receiving asynchronously. # NOTE: This example simply waits for each background operation # to complete. In general, the whole point of doing something # asynchronously is so your application is free to do other things, # such as manage the user-interface. # Connect to the remote host asynchronously in a background thread. success = socket.AsyncConnectStart(remoteHost,remotePort,useSsl,maxWaitMillisec) if (success != true) print socket.lastErrorText() + "\n" exit end # Wait for the socket to become connected... while (socket.get_AsyncConnectFinished() != true) # Sleep 1 second. socket.SleepMs(100) end # Did the connect fail? if (socket.get_AsyncConnectSuccess() != true) print socket.asyncConnectLog() + "\n" exit end # Set maximum timeouts for reading an writing (in millisec) socket.put_MaxReadIdleMs(20000) socket.put_MaxSendIdleMs(20000) # Send a "Hello Server! -EOM-" message: success = socket.AsyncSendString("Hello Server! -EOM-") if (success != true) print socket.lastErrorText() + "\n" exit end # Wait for the send to finish while (socket.get_AsyncSendFinished() != true) # Sleep 1 second. socket.SleepMs(100) end # Did the send fail? if (socket.get_AsyncSendSuccess() != true) print socket.asyncSendLog() + "\n" exit end # The server (in this example) is going to send a "Hello Client! -EOM-" # message. Begin reading asynchronously in a background thread: success = socket.AsyncReceiveUntilMatch("-EOM-") if (success != true) print socket.lastErrorText() + "\n" exit end # Wait for the background read to finish while (socket.get_AsyncReceiveFinished() != true) # Sleep 1 second. socket.SleepMs(100) end # Did the receive fail? if (socket.get_AsyncReceiveSuccess() != true) print socket.asyncReceiveLog() + "\n" exit end # Display the received message: print socket.asyncReceivedString() + "\n" # Close the connection with the server # Wait a max of 20 seconds (20000 millsec) socket.Close(20000) |
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