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Create a WinZip compatible AES Encrypted ZipCreates a WinZip compatible 128-bit AES-encrypted .zip archive
// Needs #include <CkZip.h> CkString strOut; CkZip zip; bool success; // Any string unlocks the component for the 1st 30-days. success = zip.UnlockComponent("Anything for 30-day trial"); if (success != true) { strOut.append(zip.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } success = zip.NewZip("aes.zip"); if (success != true) { strOut.append(zip.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Set properties to indicate that the Zip should be // AES encrypted. // A value of 4 indicates WinZip compatible AES encryption. zip.put_Encryption(4); // Key length can be 128, 192, or 256 bits. zip.put_EncryptKeyLength(128); // Set the password needed to unzip. zip.SetPassword("myPassword"); // Append a directory tree. The AppendFiles does // not read the file contents or append them to the zip // object in memory. It simply appends references // to the files so that when WriteZip (or WriteZipAndClose, // or WriteExe, etc.) is called, the files are compressed // and encrypted. bool recurse; recurse = true; zip.AppendFiles("c:/temp/a/*",recurse); // Write "AesEncrypted.zip" success = zip.WriteZipAndClose(); if (success != true) { strOut.append(zip.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } strOut.append("Zip Created!\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); |
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