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(MFC) Debugging with Socket Session LoggingDebugging with socket session logging. The Chilkat Socket component provides properties for keeping a session log making it possible to see the exact bytes received and sent on a TCP/IP or SSL connection. To enable session logging, set the KeepSessionLog property = true. The SessionLogEncoding property controls how binary, non-printable bytes are represented in the log. There are two possible settings: Possible values are "esc" and "hex". The default value is "esc". When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries FreeBSD C++ Libraries HP-UX C++ Libraries BlackBerry QNX C++ Libraries // Needs #include <CkSocket.h> CkString strOut; CkSocket socket; bool success; success = socket.UnlockComponent("Anything for 30-day trial"); if (success != true) { strOut.append(socket.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Enable session logging: socket.put_KeepSessionLog(true); socket.put_SessionLogEncoding("esc"); // To demonstrate session logging, we'll connect to an // HTTP server and download the HTTP response header: bool ssl; ssl = false; long maxWaitMillisec; maxWaitMillisec = 20000; success = socket.Connect("www.chilkatsoft.com",80,ssl,maxWaitMillisec); if (success != true) { strOut.append(socket.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Set maximum timeouts for reading an writing (in millisec) socket.put_MaxReadIdleMs(10000); socket.put_MaxSendIdleMs(10000); // The socket component includes a BuildHttpGetRequest // method for convenience. Build a GET and send it to // the web server: const char * httpGet; httpGet = socket.buildHttpGetRequest("http://www.chilkatsoft.com/"); // Send it... success = socket.SendString(httpGet); if (success != true) { strOut.append(socket.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Read the response up to the first double CRLF: const char * httpHeader; httpHeader = socket.receiveUntilMatch("\r\n\r\n"); if (httpHeader == 0 ) { strOut.append(socket.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) socket.Close(20000); // Display the session log: strOut.append(socket.sessionLog()); strOut.append("\r\n"); // Show the HTTP response header: strOut.append(httpHeader); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); |
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