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Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.
// Needs #include <CkSocket.h> CkString strOut; CkSocket listenSocket; bool success; success = listenSocket.UnlockComponent("Anything for 30-day trial"); if (success != true) { strOut.append("Failed to unlock component\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. success = listenSocket.BindAndListen(5555,25); if (success != true) { strOut.append(listenSocket.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) CkSocket *connectedSocket = 0; connectedSocket = listenSocket.AcceptNextConnection(20000); if (connectedSocket == 0 ) { strOut.append(listenSocket.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket->put_MaxReadIdleMs(10000); connectedSocket->put_MaxSendIdleMs(10000); // Send a "Hello World!" message to the client: success = connectedSocket->SendString("Hello World!"); if (success != true) { strOut.append(connectedSocket->lastErrorText()); strOut.append("\r\n"); delete connectedSocket; SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) connectedSocket->Close(20000); strOut.append("success!\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); |
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