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Load EML and SendDemonstrates how to load an email from a .eml file and send.
// Needs #include <CkMailMan.h> // Needs #include <CkEmail.h> CkString strOut; // The mailman object is used for sending and receiving email. CkMailMan mailman; // Any string argument automatically begins the 30-day trial. bool success; success = mailman.UnlockComponent("30-day trial"); if (success != true) { strOut.append("Component unlock failed\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Set the SMTP server. mailman.put_SmtpHost("smtp.chilkatsoft.com"); // Set the SMTP login/password (if required) mailman.put_SmtpUsername("myLogin"); mailman.put_SmtpPassword("myPassword"); // Create a new email object CkEmail email; // Load a .eml file into the email object. success = email.LoadEml("c:/temp/myEmail.eml"); // Call SendEmail to connect to the SMTP server and send. // The connection (i.e. session) to the SMTP server remains // open so that subsequent SendEmail calls may use the // same connection. success = mailman.SendEmail(email); if (success != true) { strOut.append(mailman.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Some SMTP servers do not actually send the email until // the connection is closed. In these cases, it is necessary to // call CloseSmtpConnection for the mail to be sent. // Most SMTP servers send the email immediately, and it is // not required to close the connection. We'll close it here // for the example: success = mailman.CloseSmtpConnection(); if (success != true) { strOut.append("Connection to SMTP server not closed cleanly.\r\n"); } strOut.append("Mail Sent!\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); |
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