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Send Email with Inline AttachmentCreate an send an email with an inline attachment.
// Needs #include <CkMailMan.h> // Needs #include <CkEmail.h> CkString strOut; // The mailman object is used for sending and receiving email. CkMailMan mailman; // Any string argument automatically begins the 30-day trial. bool success; success = mailman.UnlockComponent("30-day trial"); if (success != true) { strOut.append("Component unlock failed\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Set the SMTP server. mailman.put_SmtpHost("smtp.chilkatsoft.com"); // You may need a login/password. In many cases, // authentication is not required when sending local email // (i.e. to email addresses having the same domain as the // SMTP server), but is required when sending to non-local // recipients. mailman.put_SmtpUsername("myLogin"); mailman.put_SmtpPassword("myPassword"); // Create a new email object CkEmail email; email.put_Subject("This is a test"); email.put_Body("This is a test"); email.put_From("Chilkat Support <support@chilkatsoft.com>"); email.AddTo("Chilkat Admin","admin@chilkatsoft.com"); // Add any number of attachments: const char * contentType; contentType = email.addFileAttachment("c:/temp/dude.gif"); if (contentType == 0 ) { strOut.append(email.lastErrorText()); strOut.append("\r\n"); SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); return; } // Update the content-disposition header field for the attachment // so that it's sent inline: // AddAttachmentHeader replaces the header field if it already // exists. email.AddAttachmentHeader(0,"content-disposition","inline; filename=\"dude.gif\""); success = mailman.SendEmail(email); if (success != true) { strOut.append(mailman.lastErrorText()); strOut.append("\r\n"); } else { strOut.append("Mail Sent!\r\n"); } SetDlgItemText(IDC_EDIT1,strOut.getUnicode()); |
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