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Append File and Rename within ZipHow to append an additional file to a .zip and rename it within the .zip.
Chilkat.Zip zip = new Chilkat.Zip(); bool success; // Any string unlocks the component for the 1st 30-days. success = zip.UnlockComponent("Anything for 30-day trial"); if (success != true) { MessageBox.Show(zip.LastErrorText); return; } // Open an existing .zip. // Note: Opening a zip does not read the entire zip into memory. // It simply opens the zip and makes it ready for unzipping // or retrieving information and/or data. success = zip.OpenZip("a.zip"); if (success != true) { MessageBox.Show(zip.LastErrorText); return; } // Save the current number of entries. int numEntries; numEntries = zip.NumEntries; // Append a new file to the .zip. // The new entry is at index numEntries (indexing begins at 0). // Note: The AppendOneFileOrDir simply adds a reference to the // file to the zip object. The file is not actually read // or physically added to the .zip file until the WriteZip or // WriteZipAndClose method is called. bool saveExtraPath; saveExtraPath = false; success = zip.AppendOneFileOrDir("hamlet.xml",saveExtraPath); if (success != true) { MessageBox.Show(zip.LastErrorText); return; } // Get the entry we just added: Chilkat.ZipEntry entry; entry = zip.GetEntryByIndex(numEntries); // Change the filename. // The zip component remembers the file referenced in the filesystem. // When the zip is written, the "hamlet.xml" file is read and // compressed, but the filename within the zip will be "shakespearePlay.xml". entry.FileName = "shakespearePlay.xml"; // Write the .zip // The Chilkat Zip component always writes to a temporary file // first. This is to ensure that (in cases like this), if something // goes wrong we don't lose the original .zip. If the write // finishes without error, it is moved to the destination // file, thus overwriting it. The TempDir property controls // the directory where the temp zip is written. success = zip.WriteZipAndClose(); if (success != true) { MessageBox.Show(zip.LastErrorText); return; } |
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