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Debugging with Socket Session LoggingDebugging with socket session logging. The Chilkat Socket component provides properties for keeping a session log making it possible to see the exact bytes received and sent on a TCP/IP or SSL connection. To enable session logging, set the KeepSessionLog property = true. The SessionLogEncoding property controls how binary, non-printable bytes are represented in the log. There are two possible settings: Possible values are "esc" and "hex". The default value is "esc". When set to "hex", the bytes are encoded as a hexidecimalized string. The "esc" encoding is a C-string like encoding, and is more compact than hex if most of the data to be logged is text. Printable us-ascii chars are unmodified. Common "C" control chars are represented as "\r", "\n", "\t", etc. Non-printable and byte values greater than 0x80 are escaped using a backslash and hex encoding: \xHH. Certain printable chars are backslashed: SPACE, double-quote, single-quote, etc.
Chilkat.Socket socket = new Chilkat.Socket(); bool success; success = socket.UnlockComponent("Anything for 30-day trial"); if (success != true) { MessageBox.Show("Failed to unlock component"); return; } // Enable session logging: socket.KeepSessionLog = true; socket.SessionLogEncoding = "esc"; // To demonstrate session logging, we'll connect to an // HTTP server and download the HTTP response header: bool ssl; ssl = false; int maxWaitMillisec; maxWaitMillisec = 20000; success = socket.Connect("www.chilkatsoft.com",80,ssl,maxWaitMillisec); if (success != true) { MessageBox.Show(socket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) socket.MaxReadIdleMs = 10000; socket.MaxSendIdleMs = 10000; // The socket component includes a BuildHttpGetRequest // method for convenience. Build a GET and send it to // the web server: string httpGet; httpGet = socket.BuildHttpGetRequest("http://www.chilkatsoft.com/"); // Send it... success = socket.SendString(httpGet); if (success != true) { MessageBox.Show(socket.LastErrorText); return; } // Read the response up to the first double CRLF: string httpHeader; httpHeader = socket.ReceiveUntilMatch("\r\n\r\n"); if (httpHeader == null ) { MessageBox.Show(socket.LastErrorText); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) socket.Close(20000); // Display the session log: textBox1.Text += socket.SessionLog + "\r\n"; // Show the HTTP response header: textBox1.Text += httpHeader + "\r\n"; |
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