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Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.
Chilkat.Socket listenSocket = new Chilkat.Socket(); bool success; success = listenSocket.UnlockComponent("Anything for 30-day trial"); if (success != true) { MessageBox.Show("Failed to unlock component"); return; } // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. success = listenSocket.BindAndListen(5555,25); if (success != true) { MessageBox.Show(listenSocket.LastErrorText); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) Chilkat.Socket connectedSocket = null; connectedSocket = listenSocket.AcceptNextConnection(20000); if (connectedSocket == null ) { MessageBox.Show(listenSocket.LastErrorText); return; } // Set maximum timeouts for reading an writing (in millisec) connectedSocket.MaxReadIdleMs = 10000; connectedSocket.MaxSendIdleMs = 10000; // Send a "Hello World!" message to the client: success = connectedSocket.SendString("Hello World!"); if (success != true) { MessageBox.Show(connectedSocket.LastErrorText); return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) connectedSocket.Close(20000); MessageBox.Show("success!"); |
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