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Understanding Asynchronous SocketsDiscusses how asynchronous sockets (in Chilkat) are used for reading, writing, connecting, and accepting connections. The same code works for both SSL/TLS and non-SSL/TLS (unencrypted) sockets.
Chilkat.Socket socket = new Chilkat.Socket(); bool success; success = socket.UnlockComponent("Anything for 30-day trial"); if (success != true) { MessageBox.Show(socket.LastErrorText); return; } bool useSsl; useSsl = false; int maxWaitMillisec; maxWaitMillisec = 20000; // The remote hostname may be an IP address, a domain name, // or "localhost". You'll need to change this: string remoteHost; remoteHost = "123.123.88.88"; int remotePort; remotePort = 8125; // The meaning of "asynchronous" is that the socket operation, whether // it be a read, write, connect, or accept, happens in a background // thread and thus leaves your application free to do something // else while the socket operation is running. // // Note: If your application is simply going to initiate an asynchronous operation // and do nothing except wait for it to complete, then it may as // well use the synchronous socket methods -- there's no point in adding // complexity to your application if it's not necessary. The meaning of "synchronous" // is that the method call (for reading, writing, connecting, accepting) does not // return until the socket operation is complete. // // All asynchronous socket operations follow these basic steps: // 1) Initiate the asynchronous socket operation. This starts a background thread // that does the work. The method called to initiate the asynchronous operation // returns immediately. // 2) Wait until the operation is completed by periodically examining the // "Finished" property. Each type of socket operation has it's own "Finished" property, such as AsyncReceiveFinished. // Once it becomes true or false, you may check the "Success" property (see next step). // 3) Once finished, you may check the "Success" property to see if the asynchronous operation // succeeded or failed. Each type of socket operation has it's own "Success" property, // such as AsynchReceiveSuccess. // 4) If it failed, the error information is available in the "Log" property, such as "AsyncReceiveLog". // 5) If success, then the return data is available in another property (see below). // ------------------------------------------------------------------------- // Asynchronous Socket Methods and Properties // ------------------------------------------------------------------------- // // -------------------- // Receiving Data: // -------------------- // // Methods for initiating a background receive: // AsyncReceiveBytes // AsyncReceiveBytesN // AsyncReceiveString // AsyncReceiveToCRLF // AsyncReceiveUntilMatch // Properties: // AsyncReceiveFinished - Becomes true when completed. // AsyncReceiveSuccess - Set to true or false when finished. // AsyncReceiveLog - Error information if failed. // AsyncReceivedBytes - Data received if receiving binary data. // AsyncReceivedString -- Data received if receiving a string. // // -------------------- // Sending Data: // -------------------- // // Methods for initiating a background send: // AsyncSendBytes // AsyncSendString // Properties: // AsyncSendFinished - Becomes true when completed. // AsyncSendSuccess - Set to true or false when finished. // AsyncSendLog - Error information if failed. // -------------------- // Making a TCP Connection: // -------------------- // // Method for initiating a background connect: // AsyncConnectStart // Properties: // AsyncConnectFinished - Becomes true when completed. // AsyncConnectSuccess - Set to true or false when finished. // AsyncConnectLog - Error information if failed. // -------------------- // Accepting an Incoming a TCP Connection: // -------------------- // // Method for initiating a background accept: // AsyncAcceptStart // Properties: // AsyncAcceptFinished - Becomes true when completed. // AsyncAcceptSuccess - Set to true or false when finished. // AsyncAcceptLog - Error information if failed. // // ** After AsyncAcceptFinished becomes true *and* AsyncAcceptSuccess // is true, the connected socket may be retrieved by calling AsyncAcceptSocket. // -------------------- // DNS Lookup // -------------------- // // Method for initiating a background DNS lookup: // AsyncDnsStart // Properties: // AsyncDnsFinished - Becomes true when completed. // AsyncDnsSuccess - Set to true or false when finished. // AsyncDnsLog - Error information if failed. // AsyncDnsResult - The IP address of the DNS lookup if successful. // The following code demonstrates connecting, sending, and receiving asynchronously. // NOTE: This example simply waits for each background operation // to complete. In general, the whole point of doing something // asynchronously is so your application is free to do other things, // such as manage the user-interface. // Connect to the remote host asynchronously in a background thread. success = socket.AsyncConnectStart(remoteHost,remotePort,useSsl,maxWaitMillisec); if (success != true) { MessageBox.Show(socket.LastErrorText); return; } // Wait for the socket to become connected... while ((socket.AsyncConnectFinished != true)) { // Sleep 1 second. socket.SleepMs(100); } // Did the connect fail? if (socket.AsyncConnectSuccess != true) { MessageBox.Show(socket.AsyncConnectLog); return; } // Set maximum timeouts for reading an writing (in millisec) socket.MaxReadIdleMs = 20000; socket.MaxSendIdleMs = 20000; // Send a "Hello Server! -EOM-" message: success = socket.AsyncSendString("Hello Server! -EOM-"); if (success != true) { MessageBox.Show(socket.LastErrorText); return; } // Wait for the send to finish while ((socket.AsyncSendFinished != true)) { // Sleep 1 second. socket.SleepMs(100); } // Did the send fail? if (socket.AsyncSendSuccess != true) { MessageBox.Show(socket.AsyncSendLog); return; } // The server (in this example) is going to send a "Hello Client! -EOM-" // message. Begin reading asynchronously in a background thread: success = socket.AsyncReceiveUntilMatch("-EOM-"); if (success != true) { MessageBox.Show(socket.LastErrorText); return; } // Wait for the background read to finish while ((socket.AsyncReceiveFinished != true)) { // Sleep 1 second. socket.SleepMs(100); } // Did the receive fail? if (socket.AsyncReceiveSuccess != true) { MessageBox.Show(socket.AsyncReceiveLog); return; } // Display the received message: MessageBox.Show(socket.AsyncReceivedString); // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) socket.Close(20000); |
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