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Asynchronous SSL Client ExampleDemonstrates how to connect to an SSL server, send a simple message, receive a simple response, and disconnect. This example uses the asynchronous methods to connect, send, and receive. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries #include <C_CkSocket.h> void ChilkatSample(void) { HCkSocket socket; BOOL success; BOOL ssl; long maxWaitMillisec; const char * sslServerHost; long sslServerPort; socket = CkSocket_Create(); success = CkSocket_UnlockComponent(socket,"Anything for 30-day trial"); if (success != TRUE) { printf("Failed to unlock component\n"); return; } ssl = TRUE; maxWaitMillisec = 20000; // The SSL server hostname may be an IP address, a domain name, // or "localhost". You'll need to change this: sslServerHost = "123.123.88.88"; sslServerPort = 8123; // Connect to the SSL server asynchronously in a background thread. success = CkSocket_AsyncConnectStart(socket,sslServerHost,sslServerPort,ssl,maxWaitMillisec); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); return; } // Wait for the socket to become connected... while ((CkSocket_getAsyncConnectFinished(socket) != TRUE)) { // Sleep 1 second. CkSocket_SleepMs(socket,1000); } // Did the connect fail? if (CkSocket_getAsyncConnectSuccess(socket) != TRUE) { printf("%s\n",CkSocket_asyncConnectLog(socket)); return; } // Set maximum timeouts for reading an writing (in millisec) CkSocket_putMaxReadIdleMs(socket,20000); CkSocket_putMaxSendIdleMs(socket,20000); // Send a "Hello Server! -EOM-" message: success = CkSocket_AsyncSendString(socket,"Hello Server! -EOM-"); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); return; } // Wait for the send to finish while ((CkSocket_getAsyncSendFinished(socket) != TRUE)) { // Sleep 1 second. CkSocket_SleepMs(socket,1000); } // Did the send fail? if (CkSocket_getAsyncSendSuccess(socket) != TRUE) { printf("%s\n",CkSocket_asyncSendLog(socket)); return; } // The server (in this example) is going to send a "Hello Client! -EOM-" // message. Begin reading asynchronously in a background thread: success = CkSocket_AsyncReceiveUntilMatch(socket,"-EOM-"); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); return; } // Wait for the background read to finish while ((CkSocket_getAsyncReceiveFinished(socket) != TRUE)) { // Sleep 1 second. CkSocket_SleepMs(socket,1000); } // Did the receive fail? if (CkSocket_getAsyncReceiveSuccess(socket) != TRUE) { printf("%s\n",CkSocket_asyncReceiveLog(socket)); return; } // Display the received message: printf("%s\n",CkSocket_asyncReceivedString(socket)); // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) CkSocket_Close(socket,20000); CkSocket_Dispose(socket); } |
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