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SSL Server ExampleDemonstrates how to create an SSL socket for accepting connections. This example is *very* simple in that it will create an SSL socket for accepting a single connection. It will read a message from the client, send a reply, and exit. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries #include <C_CkSocket.h> #include <C_CkCertStore.h> #include <C_CkCert.h> void ChilkatSample(void) { HCkSocket listenSslSocket; BOOL success; HCkCertStore certStore; HCkCert cert; long myPort; long backLog; HCkSocket clientSock; long maxWaitMillisec; const char * receivedMsg; listenSslSocket = CkSocket_Create(); // Any string automatically begins a fully-functional 30-day trial. success = CkSocket_UnlockComponent(listenSslSocket,"Anything for 30-day trial"); if (success != TRUE) { printf("Failed to unlock component\n"); return; } // An SSL server needs a digital certificate. This example loads it from a PFX file. // Create an instance of a certificate store object, load a PFX file, // locate the certificate we need, and use it. // (a PFX file may contain more than one certificate.) certStore = CkCertStore_Create(); // The 1st argument is the filename, the 2nd arg is the // PFX file's password: success = CkCertStore_LoadPfxFile(certStore,"chilkat.pfx","test"); if (success != TRUE) { printf("%s\n",CkCertStore_lastErrorText(certStore)); return; } // Find the certificate to be used for SSL: cert = CkCertStore_FindCertBySubject(certStore,"Chilkat Software, Inc."); if (cert == 0 ) { printf("%s\n",CkCertStore_lastErrorText(certStore)); return; } // Use the certificate: success = CkSocket_InitSslServer(listenSslSocket,cert); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(listenSslSocket)); return; } // Bind and listen on a port: myPort = 8123; // Allow for a max of 5 queued connect requests. backLog = 5; success = CkSocket_BindAndListen(listenSslSocket,myPort,backLog); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(listenSslSocket)); return; } // If accepting an SSL/TLS connection, the SSL handshake is part of the connection // establishment process. This involves a few back-and-forth messages between the // client and server to establish algorithms and a shared key to create the secure // channel. The sending and receiving of these messages are governed by the // MaxReadIdleMs and MaxSendIdleMs properties. If these properties are set to 0 // (and this is the default unless changed by your application), then the // AcceptNextConnection can hang indefinitely during the SSL handshake process. // Make sure these properties are set to appropriate values before calling AcceptNextConnection. // Set a 10 second max for waiting to read/write. This is for the SSL/TLS handshake establishment. CkSocket_putMaxReadIdleMs(listenSslSocket,10000); CkSocket_putMaxSendIdleMs(listenSslSocket,10000); // Accept a single client connection and establish the secure SSL/TLS channel: maxWaitMillisec = 20000; clientSock = CkSocket_AcceptNextConnection(listenSslSocket,maxWaitMillisec); if (clientSock == 0 ) { printf("%s\n",CkSocket_lastErrorText(listenSslSocket)); return; } // The client (in this example) is going to send a "Hello Server! -EOM-" // message. Read it: receivedMsg = CkSocket_receiveUntilMatch(clientSock,"-EOM-"); if (receivedMsg == 0 ) { printf("%s\n",CkSocket_lastErrorText(clientSock)); return; } printf("%s\n",receivedMsg); // Send a "Hello Client! -EOM-" message: success = CkSocket_SendString(clientSock,"Hello Client! -EOM-"); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(clientSock)); return; } // Close the connection with the client // Wait a max of 20 seconds (20000 millsec) CkSocket_Close(clientSock,20000); CkSocket_Dispose(listenSslSocket); CkCertStore_Dispose(certStore); } |
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