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TCP/IP Socket Connect to Remote Host:PortDemonstrates how to create a TCP/IP socket, connect to a remote host:port, and receive a "Hello World!" message. Downloads: MS Windows Visual C/C++ Libraries Linux/CentOS C/C++ Libraries MAC OS X C/C++ Libraries Solaris C/C++ Libraries C++ Builder Libraries #include <C_CkSocket.h> void ChilkatSample(void) { HCkSocket socket; BOOL success; BOOL ssl; long maxWaitMillisec; const char * receivedMsg; socket = CkSocket_Create(); success = CkSocket_UnlockComponent(socket,"Anything for 30-day trial"); if (success != TRUE) { printf("Failed to unlock component\n"); return; } // Connect to port 5555 of localhost. // The string "localhost" is for testing on a single computer. // It would typically be replaced with an IP hostname, such // as "www.chilkatsoft.com". ssl = FALSE; maxWaitMillisec = 20000; success = CkSocket_Connect(socket,"localhost",5555,ssl,maxWaitMillisec); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(socket)); return; } // Set maximum timeouts for reading an writing (in millisec) CkSocket_putMaxReadIdleMs(socket,10000); CkSocket_putMaxSendIdleMs(socket,10000); // The server (in this example) is going to send a "Hello World!" // message. Read it: receivedMsg = CkSocket_receiveString(socket); if (receivedMsg == 0 ) { printf("%s\n",CkSocket_lastErrorText(socket)); return; } // Close the connection with the server // Wait a max of 20 seconds (20000 millsec) CkSocket_Close(socket,20000); printf("%s\n",receivedMsg); CkSocket_Dispose(socket); } |
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