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Accept Connection on SocketDemonstrates how to create a TCP/IP socket, listen on a port, accept an incoming connection, and send a "Hello World" message to the client.
#include <C_CkSocket.h> void ChilkatSample(void) { HCkSocket listenSocket; BOOL success; HCkSocket connectedSocket; listenSocket = CkSocket_Create(); success = CkSocket_UnlockComponent(listenSocket,"Anything for 30-day trial"); if (success != TRUE) { printf("Failed to unlock component\n"); return; } // Bind to a port and listen for incoming connections: // This example will listen at port 5555 and allows for a backlog // of 25 pending connection requests. success = CkSocket_BindAndListen(listenSocket,5555,25); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(listenSocket)); return; } // Get the next incoming connection // Wait a maximum of 20 seconds (20000 millisec) connectedSocket = CkSocket_AcceptNextConnection(listenSocket,20000); if (connectedSocket == 0 ) { printf("%s\n",CkSocket_lastErrorText(listenSocket)); return; } // Set maximum timeouts for reading an writing (in millisec) CkSocket_putMaxReadIdleMs(connectedSocket,10000); CkSocket_putMaxSendIdleMs(connectedSocket,10000); // Send a "Hello World!" message to the client: success = CkSocket_SendString(connectedSocket,"Hello World!"); if (success != TRUE) { printf("%s\n",CkSocket_lastErrorText(connectedSocket)); CkSocket_Dispose(connectedSocket); return; } // Close the connection with the client. // Wait a max of 20 seconds (20000 millsec) CkSocket_Close(connectedSocket,20000); printf("success!\n"); CkSocket_Dispose(listenSocket); } |
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