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Load EML and SendDemonstrates how to load an email from a .eml file and send.
#include <C_CkMailMan.h> #include <C_CkEmail.h> void ChilkatSample(void) { HCkMailMan mailman; BOOL success; HCkEmail email; // The mailman object is used for sending and receiving email. mailman = CkMailMan_Create(); // Any string argument automatically begins the 30-day trial. success = CkMailMan_UnlockComponent(mailman,"30-day trial"); if (success != TRUE) { printf("Component unlock failed\n"); return; } // Set the SMTP server. CkMailMan_putSmtpHost(mailman,"smtp.chilkatsoft.com"); // Set the SMTP login/password (if required) CkMailMan_putSmtpUsername(mailman,"myLogin"); CkMailMan_putSmtpPassword(mailman,"myPassword"); // Create a new email object email = CkEmail_Create(); // Load a .eml file into the email object. success = CkEmail_LoadEml(email,"c:/temp/myEmail.eml"); // Call SendEmail to connect to the SMTP server and send. // The connection (i.e. session) to the SMTP server remains // open so that subsequent SendEmail calls may use the // same connection. success = CkMailMan_SendEmail(mailman,email); if (success != TRUE) { printf("%s\n",CkMailMan_lastErrorText(mailman)); return; } // Some SMTP servers do not actually send the email until // the connection is closed. In these cases, it is necessary to // call CloseSmtpConnection for the mail to be sent. // Most SMTP servers send the email immediately, and it is // not required to close the connection. We'll close it here // for the example: success = CkMailMan_CloseSmtpConnection(mailman); if (success != TRUE) { printf("Connection to SMTP server not closed cleanly.\n"); } printf("Mail Sent!\n"); CkMailMan_Dispose(mailman); CkEmail_Dispose(email); } |
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